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Gaueko — Mythological Miniatures STL miniature by Clay Cyanide

Gaueko

Mythological Miniatures
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community1,295 views · 29 likes

Gaueko — The Encounter

The Spirit of Night Who Punishes Those Who Walk in Dark · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Gaueko

In the high valleys they teach the same rule to every child: gaua, gauekoarena - the night belongs to the Night. After sundown the doors are barred, the hearth is banked, and no honest soul sets foot outdoors, for Gaueko walks. He is the Spirit of Night made flesh, horned and clawed, who suffers no boast against the dark and no trespass upon his hours. The herdsman who works past dusk hears his own name called from beyond the fence; the proud youth who swears the dark holds nothing for him finds a clawed hand on his shoulder and is never seen whole again. Gaueko does not pursue across thresholds - he need not. He waits where the lamplight ends, patient as midnight, and lets fear do the herding. To survive him is simple and impossible at once: be indoors, be silent, and never, ever claim the night is yours.

Run Gaueko in Sixty Seconds

Gaueko

Large fey, neutral evil

CR 6 · 2,300 XP · GUIDELINE
AC 15 (matted hide and shaggy pelt) HP 127 (15d10+45) Speed 40 ft., climb 30 ft.
STR19+4
DEX15+2
CON16+3
INT9-1
WIS14+2
CHA12+1
SavesStr +7, Wis +5
SkillsAthletics +7, Intimidation +4, Perception +5, Stealth +5
Resistcold; bludgeoning, piercing, and slashing from nonmagical attacks while in dim light or darkness
Sensesdarkvision 120 ft., passive Perception 15
LanguagesSylvan, the tongues of the night

Lord of the Night. Gaueko has advantage on attack rolls against any creature that is in dim light or darkness, or that has voluntarily ventured outdoors after nightfall. While in dim light or darkness he gains the resistance noted above, and his form is hard to fix in the eye.

Smothering Dark. Signature. Bright light within 30 feet of Gaueko is reduced to dim light, and his own square is wreathed in darkness only he can see through. A creature that starts its turn within 10 feet of him while frightened of him takes 7 (2d6) cold damage as the night presses in.

Actions

Multiattack. Gaueko makes two Claw attacks and one Gore attack.

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage, and a Large or smaller target must succeed on a DC 15 Strength saving throw or be knocked prone.

Dread Voice (Recharge 5-6). Gaueko looses a bellow from the dark. Each creature within 30 feet that can hear him must make a DC 15 Wisdom saving throw. On a failure, a creature takes 18 (4d8) psychic damage and is frightened of Gaueko until the end of its next turn; on a success, it takes half damage and is not frightened.

Bonus Actions & Reactions

Stalk the Strays. Bonus Action. If a creature frightened of Gaueko is within 40 feet, he moves up to his speed toward it without provoking opportunity attacks. This movement can pass through dim light or darkness unseen.

A horned, fanged night-spirit, broad-shouldered and shaggy with a kilt of ragged pelts, rising from jagged black crystal as though the dark itself had hardened beneath his clawed feet.

Gaueko, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 14 HP 76 (scaled ×0.6) Speed 40 ft., climb 30 ft.
STR19+4
DEX15+2
CON16+3
INT9-1
WIS14+2
CHA12+1

Born of Dark (signature). Gaueko is invisible in dim light or darkness and has advantage on Dexterity (Stealth) checks. It cannot enter a square of bright light without taking 5 (1d10) radiant damage.

Actions

Chill Grasp. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) cold damage, and the target's speed is reduced by 10 feet until the end of its next turn.

Reactions

Snuff the Light. When a creature within 15 feet creates or carries a light source, Gaueko may try to extinguish a nonmagical flame; the target must succeed on a DC 13 Dexterity saving throw or the light goes out.

A clot of living darkness that trails Gaueko like a second shadow, dousing torches and dragging the bold back into the black.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP7d10+14 (52) To-hit+4Save DC13

Open from darkness with Dread Voice to scatter the party, then single out the most frightened target with Stalk the Strays. Kill-priority is anyone holding a light source - cut it and his resistances switch on. Pair him with a smaller threat; even shrunk, he is a frightening night-stalker, not a raid boss.

Tier 2Levels 5-10 · NATIVE
AC15HP15d10+45 (127) To-hit+7Save DC15

Open with Dread Voice while the party is in dim light, then Multiattack the nearest frightened PC and knock them prone with Gore. If foes cluster in the dark, his resistances and Smothering Dark grind them down. He is the muscle in a night ambush - pair him with a caster or a flagship boss who keeps the lights low.

Tier 3Levels 11-15 · GUIDELINE
AC18HP20d10+80 (190) To-hit+9Save DC17

Recharge Dread Voice every chance to keep the party frightened, then hammer prone targets with advantage from Lord of the Night. Kill-priority for the party is any radiant or light caster who strips his cover. Run him as an elite bodyguard beside a legendary night-power; he is the wall, not the throne.

Put Gaueko on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Gaueko?

Natively CR 6 (Tier 2, ~levels 5-10): AC 15, 127 HP, +7 to hit, save DC 15. Tier rows scale him down to CR 2 for levels 1-4 and up to roughly CR 11 for levels 11-15 - same traits, only the numbers move.

Can Gaueko be a companion or ally?

Not as written - he is neutral evil and the night itself is jealous of him. He works best as an adversary or as elite muscle beside a larger boss. If you need a darkness-themed ally at the table, use Itzal, the Following Shade instead.

Is Gaueko a solo boss?

No. He has no legendary actions, so a full party will action-economy him quickly in the open. Run him as an add-on threat in a night ambush, or pair him with a flagship caster who keeps the battlefield dark and lets his resistances and fear shine.

Tell Us How It Ran

Played Gaueko at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included