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Glaucus — Mythological Miniatures STL miniature by Clay Cyanide

Glaucus

Mythological Miniatures
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community44 views · 2 likes

Glaucus — The Encounter

Fisherman who ate the deathless grass and became the tide · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Glaucus

Before the scales, Glaucus was a fisherman who watched his catch leap from the deck and return alive to the waves the instant it touched a certain pale grass growing on the shore. He ate of it himself, and the sea took him for its own: his skin went the color of deep water, his hands grew fins and claws, and his lungs learned the breath of both worlds. The old sea-powers washed the mortality from him in nine rivers, and what surfaced was neither man nor wholly god but a tide that walks. He studied no temple's rite, only the discipline of moving water against stone, and from it built a fighting art that yields, redirects, and drowns. Sailors leave him offerings of fishhooks and first catches; he answers honest prayers and ignores greedy ones. To strike him is to strike the surf, which simply closes again and pulls you under.

Run Glaucus in Sixty Seconds

Glaucus

Medium humanoid (dragonborn), neutral

CR 6 · 2,300 XP · GUIDELINE
AC 16 (unarmored defense (flowing robes, scaled hide)) HP 123 (13d8+65) Speed 40 ft., swim 40 ft.
STR14+2
DEX18+4
CON16+3
INT11+0
WIS17+3
CHA12+1
SavesDex +7, Wis +6
SkillsAcrobatics +7, Athletics +5, Insight +6
Resistcold
Sensesdarkvision 60 ft., passive Perception 13
LanguagesCommon, Draconic, Primordial

Amphibious. Glaucus can breathe air and water.

Flowing Step. Difficult terrain that is liquid or wet does not slow Glaucus, and opportunity attacks against him are made with disadvantage. He never falls prone from a failed save while in or on water.

Tide-Shaper (signature). Glaucus channels the deathless brine through his hands. He may end one effect on himself that allows a save at the end of his turn (recharge 5-6), and the first creature he hits each turn is doused: until the start of his next turn that creature is coated in clinging water, granting Glaucus advantage on his next attack against it and dealing 5 (2d4) cold damage if it is hit by lightning damage.

Actions

Multiattack. Glaucus makes three Brine Strikes, or two Brine Strikes and one Wave Crash.

Brine Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 5 (2d4) cold damage.

Wave Crash. Ranged Spell Attack: +6 to hit, range 30 ft., one target. Hit: 14 (3d6 + 3) cold damage, and the target must succeed on a DC 14 Strength save or be pushed 10 ft. and knocked prone.

Bonus Actions & Reactions

Riptide Withdrawal (bonus). Glaucus takes the Dash or Disengage action, or stands from prone without provoking opportunity attacks.

Parting Water (reaction). When Glaucus is hit by an attack, he can use his reaction to gain a +3 bonus to AC against that attack, possibly causing it to miss; he then moves up to 10 ft. without provoking opportunity attacks.

A lithe, blue-scaled draconian frozen mid-kata, one webbed claw raised and the other trailing a conjured blade of living water, robes belted with sea-knotted gold.

Glaucus, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 14 HP 74 (scaled ×0.6) Speed 40 ft., swim 40 ft.
STR14+2
DEX18+4
CON16+3
INT11+0
WIS17+3
CHA12+1

Water Form (signature). The elemental can move through a space as narrow as 1 inch wide without squeezing, and gains advantage on attacks against any creature that is grappled, restrained, or prone.

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Reactions

Engulfing Surge. When a creature within 5 ft. fails a save against being pushed or knocked prone, the elemental can use its reaction to grapple it (escape DC 13).

A coil of cold, near-colorless water that Glaucus calls up from any wet ground, shaped roughly to a man and just as roughly dispersed.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP8d8+24 (60) To-hit+4Save DC12

Open with Wave Crash to knock a clustered front-liner prone, then close and Brine Strike the prone target with advantage from Doused. Use Riptide Withdrawal every round so melee can never pin him. Pair him with a heavier brute or caster; Glaucus is the slippery skirmisher, not the kill threat.

Tier 2Levels 5-10 · NATIVE
AC16HP13d8+65 (123) To-hit+7Save DC14

Open by Dousing the squishiest caster with Wave Crash (prone + your next-attack advantage), then triple Brine Strike to dump cold damage. Hold Parting Water for the biggest incoming hit and reposition out of melee. Pair him with a flagship sea-boss; he is the deny-and-reposition piece that punishes anyone who clumps near water.

Tier 3Levels 11-15 · GUIDELINE
AC18HP19d8+95 (180) To-hit+9Save DC16

Lead with Wave Crash to scatter a clustered line, then Multiattack the prone, Doused target. Kill-priority is enemy controllers; his mobility lets him cross the field each turn. He still wants a bigger threat beside him to soak attention while he peels casters off the back rank.

Put Glaucus on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Glaucus?

Natively CR 6 (Tier 2, levels 5-10): AC 16, HP 123, attacks at +7, save DC 14, about 30-40 damage per round across three strikes. Scale him to CR 2 or CR 11 with the Tier 1 / Tier 3 lines without changing any of his traits.

Can Glaucus be a companion or ally?

Yes. As a former mortal fisherman who answers honest prayers, he makes a natural neutral patron or guide for a seafaring party. Use the bound Pale Brine-Elemental statline as his summoned ally, or run Glaucus himself as a temporary ally who fights beside the party against a shared sea-threat.

Is Glaucus a solo boss?

No. He has no legendary actions and is designed as an add-on skirmisher. Pair him with a flagship adversary — a sea-deity, a leviathan, or a pirate-lord — where he plays the mobile deny-and-reposition piece rather than the centerpiece.

Tell Us How It Ran

Played Glaucus at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included