Graeae Witches
Graeae Witches — The Encounter
Grey sister born old, who shares one eye and one tooth · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Graeae Witches
Before there were maidens there were the Grey Ones, the daughters of the old sea and his serpent-bride, born with grey hair and withered hands and never once young. Three sisters who own between them but a single eye and a single tooth, and so must share even the act of seeing. They keep their watch at the threshold of the living world, where the road bends toward the dead, and they will trade prophecy for a kindness or for the eye itself. Heroes have learned that to seize the passing eye is to bargain with three blind crones at once, for they are helpless to find what is taken and will swear any oath to have it returned. Do not pity them. They knew your name and your ending before your mother bore you, and a Grey sister never tells a kind truth when a cruel one will do.
Run Graeae Witches in Sixty Seconds
- She is a support caster, not a duelist. Keep her 30+ ft. back, behind a melee ally or the cauldron, and never let her trade claws if she can cast instead.
- The eye is the whole fight. While she holds it she has truesight and advantage; steal it and she attacks at disadvantage. Reward players who target the eye.
- Open with Evil Eye on the toughest front-liner to frighten and soften them, then use Withered Claw's max-HP drain to grind anyone who closes.
- When bloodied, pass the eye and run. Bonus-action the eye to a sister, fall back to the cauldron's healing aura, and keep cursing from the back.
- Three ways to run her: solo as a roadside oracle who curses then flees; as the caster in a three-hag coven (Coven Magic, DC 15); or chained to a bigger boss as the doom-whispering support that stacks failed saves.
Graeae Witches
Medium fey (hag), neutral evil
CR 6 · 2,300 XP · GUIDELINEThe Shared Eye. The three sisters are born with a single eye and a single tooth, passed hand to hand. While this Graea holds the eye, she has truesight 60 ft. and advantage on attack rolls. As a bonus action she may pass the eye to a willing ally within 5 ft. (granting them that benefit); while blind she has disadvantage on attacks but can still cast spells. Steal the eye and the coven goes nearly sightless.
Coven Magic. While within 30 ft. of at least one other hag, the Graea casts as a 9th-level caster (DC 15). Alone, she casts as a 5th-level caster (DC 13). She knows ray of sickness, hold person, fear, and bestow curse, and can cast each she has slots for once per long rest without expending a slot the first time.
Actions
Multiattack. The Graea makes two Withered Claw attacks, or casts one spell and makes one Withered Claw attack.
Withered Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) slashing damage, and the target must succeed on a DC 15 Constitution save or have its hit point maximum reduced by 7 (2d6) until it finishes a long rest.
Evil Eye (Recharge 5-6). The Graea fixes the shared eye on one creature she can see within 60 ft. The target makes a DC 15 Wisdom save, taking 27 (6d8) psychic damage and being frightened of her until the end of its next turn on a failure, or half damage and no fear on a success.
Bonus Actions & Reactions
Whispered Doom. When a creature within 30 ft. fails a saving throw, the Graea may use her reaction to mutter a prophecy of its death; the creature has disadvantage on its next saving throw before the start of the Graea's next turn.
A bent crone in a tattered grey shroud leans on a staff crowned by a watching flame, a skull at her feet and a curse already on her lips. She and her sisters were old before the gods, and they remember every doom they have foretold.
Graeae Witches, Bound
Companion · acts on your initiative
Bound · GUIDELINESisters' Hearth (signature). The cauldron is a fixed object the coven tends. While it boils, each allied hag within 15 ft. regains 5 hit points at the start of its turn. If the cauldron is destroyed, this benefit ends.
Actions
Scalding Spew. Ranged Weapon Attack: +5 to hit, range 20 ft., one target. Hit: 10 (3d6) fire damage, and the target's speed is halved until the end of its next turn from clinging brew.
Reactions
Ill Omen Brew. When an ally within 15 ft. is reduced to 0 hit points, the cauldron belches a portent; that ally instead drops to 1 hit point (usable once per short rest).
A squat clay pot ringed with carved sigils, forever simmering with something that smells of the grave. The sisters feed it bones and prophecies.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open with Evil Eye on the loudest front-liner, then claw whoever closes. Kill-priority is anyone reaching for the eye: if it is stolen she fights at disadvantage. Pair her with a second hag or a melee brute so she can stay back and curse.
She is the coven's caster, not a solo boss. Open with Evil Eye, hold the shared eye for truesight and advantage, and lean on Whispered Doom to stack failed saves. If clustered, lead with fear; when bloodied, pass the eye to a fleeing sister and retreat behind the cauldron. Pair her with a bigger threat or two more hags to unlock Coven Magic.
Run her as the prophecy-caster anchoring a high-tier coven. Open with bestow curse on the party's striker, chain Evil Eye and Whispered Doom to lock down saves, and claw any thief lunging for the eye. Kill-priority for the party is the eye-holder; for the DM, keep her at range and let the front-line hag or boss soak hits.
Put Graeae Witches on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Graeae Witches?
A single Graea is built as a CR 6 caster (2,300 XP) at her native tier. Tier-1 and tier-3 sheets are provided to scale her for level 1-4 or 11-15 parties; the traits never change, only the numbers.
Can Graeae Witches be a companion or ally?
Yes, in spirit. The bundled companion is The Brimming Cauldron, the coven's bound hearth that heals nearby hags and spews scalding brew. A lone Graea can also be run as a grudging oracle who trades a true (if cruel) prophecy for a favor or for the return of her stolen eye.
Why frame the Graeae as fey instead of fiends?
The Grey Sisters are public-domain Greek myth, the daughters of the old sea who share one eye and one tooth and guard the road toward the dead. The hag (fey) type fits their prophetic, bargaining, coven nature far better than a devil or demon framing.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
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