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Greek Chariot — Mythological Miniatures STL miniature by Clay Cyanide

Greek Chariot

Mythological Miniatures
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community9,244 views · 80 likes

Greek Chariot — The Encounter

Thundering war-car of the heroic age, drawn by twin chargers · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Greek Chariot

In the heroic age, before the close press of the phalanx ruled the field, the chariot carried champions across the plain. A driver held the reins while the warrior loosed shaft after shaft, the team's speed turning every charge into a fresh angle of attack. To meet one was to be hunted: it circled beyond spear-reach, raining arrows, then wheeled in to trample the broken and the slow. Poets sang that the finest teams were sired from the wind itself, untiring and fearless of the clash of bronze. A captain who lost his chargers was counted half-undone, for the car without horses is only a box of wood and a man on foot. Wise foes learned the lesson written in the dust of a hundred sieges: do not chase the chariot. Bring it to a halt. Cut the traces, hamstring the team, hem it against a wall or a river, and the thundering terror becomes a single weary archer.

Run Greek Chariot in Sixty Seconds

Greek Chariot

Large humanoid (human), any alignment

CR 6 · 2,300 XP · GUIDELINE
AC 16 (bronze cuirass + the car's rim) HP 119 (14d10+42) Speed 30 ft. (60 ft. while drawn by the team)
STR16+3
DEX16+3
CON16+3
INT11+0
WIS13+1
CHA12+1
SavesDex +6, Con +6
SkillsAnimal Handling +4, Athletics +6, Perception +4
Sensespassive Perception 14
LanguagesCommon plus one other (typically Greek/Koine)

Charioteer and Team. This stat block represents the warrior and his two yoked chargers as one fighting unit. The chargers have a combined effective AC of 13 and 30 of the unit's hit points; while at least one charger lives, the unit keeps its 60 ft. drawn speed and the Trample option. If both chargers are slain (reduce the unit to 89 hp or fewer and the rider chooses to cut the traces), the rider fights on foot at 30 ft. speed and loses Trample.

Mobile Platform. The charioteer ignores difficult terrain made of rubble, sand, or open battlefield while the car is rolling, and has advantage on Dexterity (Acrobatics) checks to keep his footing.

Hail of Arrows. Signature. When the chariot moves at least 20 feet in a straight line on its turn, the charioteer may loose arrows without provoking opportunity attacks and ignores half cover against targets within 60 feet, raining shafts down on a fleeing line as the wheels thunder past.

Actions

Multiattack. The charioteer makes two Longbow attacks, or one Trampling Charge and one Longbow attack.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8+3) piercing damage.

Trampling Charge. Melee Weapon Attack: +6 to hit (the chargers' hooves), reach 5 ft., one target. Hit: 14 (2d8+3) bludgeoning damage, and if the target is Large or smaller it must succeed on a DC 14 Strength saving throw or be knocked prone.

Bonus Actions & Reactions

Wheel Away. Reaction (when a creature ends a melee attack against the charioteer): the team lurches forward, letting the car move up to half its speed without provoking opportunity attacks.

A crested bronze-helmed warrior braces in the rail of a war-car, bow drawn to the cheek, while two muscled chargers strain at the yoke in mid-gallop. The light wheeled cab is faced with an embossed shield-boss, built for speed and the killing pass.

Greek Chariot, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 13 HP 71 (scaled ×0.6) Speed 30 ft. (60 ft. while drawn by the team)
STR16+3
DEX16+3
CON16+3
INT11+0
WIS13+1
CHA12+1

Tireless Gallop (signature). The team never suffers exhaustion from a forced march and can Dash as a bonus action across open ground, carrying its rider 60 feet in a heartbeat.

Actions

Pair of Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+3) bludgeoning damage, and a Large or smaller target must succeed on a DC 13 Strength save or be knocked prone.

Reactions

Bolt. When an ally within 5 ft. is hit, the team surges, granting that ally and itself 15 feet of movement that does not provoke opportunity attacks.

Two yoked chargers bred for war, foaming and fearless, that turn a fragile cab into a weapon of speed.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP8d10+16 (60) To-hit+4Save DC13

Open at long range with the Longbow and keep the car rolling so melee can never pin it. Use Trampling Charge only against a single isolated, low-HP target, then Wheel Away. Pairs with foot skirmishers who herd enemies into the chariot's running lanes.

Tier 2Levels 5-10 · NATIVE
AC16HP14d10+42 (119) To-hit+6Save DC14

Open with Hail of Arrows: move 20+ feet in a line and loose two shots, ignoring half cover. Kill-priority is anyone trying to grapple or net the team. When the unit drops to 89 hp, the chargers are dying, cut the traces and fight as a stubborn archer on foot. Pair it with a bigger threat, this is the harassment-and-mobility piece, not the centerpiece.

Tier 3Levels 11-15 · GUIDELINE
AC18HP22d10+88 (209) To-hit+8Save DC16

Run hit-and-run laps at the party's edge, opening every turn with two arrows after a straight-line move. Save Trampling Charge for casters and prone targets. The team is the soft spot, expect spellcasters to immobilize it. Field it alongside a flagship boss as the mobile flanker that punishes anyone who breaks formation.

Put Greek Chariot on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Greek Chariot?

Its native build is CR 6 (2,300 XP), a Tier 2 mobile archer platform. Scaled stat blocks are provided for Tier 1 (~CR 2 feel) and Tier 3 (~CR 11 feel) so you can drop it into any party level.

Can Greek Chariot be a companion or ally?

Yes. The Yoke-Team, Bound (AC 13, 71 hp) serves as a mounted ally or vehicle: a tireless pair of war-chargers that grant fast repositioning, a trampling hoof attack, and a Bolt reaction to yank an ally out of danger.

Is the chariot solo-capable?

No. It has no legendary actions and dies the moment its team is brought down, so it is an add-on piece. Pair it with a flagship boss and let it punish anyone who breaks ranks or tries to flee.

Tell Us How It Ran

Played Greek Chariot at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included