Clay Cyanide EncountersFree, tier-scaled 5e encounters and drop-in VTT tokens for every miniature we sculpt.1,100+ creaturesFoundry, Roll20 & OwlbearSculpting minis since 2020Always free
Home Catalog Mythological Miniatures Hathor
Hathor — Mythological Miniatures STL miniature by Clay Cyanide

Hathor

Mythological Miniatures
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community7,404 views · 92 likes

Hathor — The Encounter

Horned Lady of Joy, who turns wrath to gladness or to ruin · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Hathor

In the temple-songs of the Two Lands, Hathor is named the Golden One, mistress of love, music, drunkenness, and the joyful dance that quiets a troubled heart. Sistrum and tambourine are her instruments, and the ankh in her hand is the very breath of life she grants to the deserving. Yet the priests warn that her gentleness is only one of her faces. When the elder sun-god sent his Eye against rebellious mortals, that fury wore Hathor's shape and waded through blood until the world was nearly unmade; only a flood of red-dyed beer, mistaken for slaughter, drank her wrath to slumber. So worshippers approach her with festival and offering, never with insult, for the same goddess who heals the grieving and welcomes the dead with bread and water can, in a turning, become the Eye that devours. Her horned crown carries the disk of the sun; her torch is the light that comforts and the light that judges.

Run Hathor in Sixty Seconds

Hathor

Medium celestial, neutral good

CR 6 · 2,300 XP · GUIDELINE
AC 16 (natural grace, gilded ornament) HP 123 (13d8+65) Speed 40 ft., fly 40 ft. (hover)
STR14+2
DEX18+4
CON20+5
INT15+2
WIS18+4
CHA22+6
SavesCon +8, Wis +7, Cha +9
SkillsInsight +7, Performance +9, Persuasion +9
Resistradiant; bludgeoning, piercing, and slashing from nonmagical attacks
Immcharmed, frightened
Sensestruesight 60 ft., passive Perception 14
LanguagesCelestial, Common, telepathy 60 ft.

Twin Aspect (signature). Hathor is joy and fury in one. At the start of each of her turns she chooses an aspect until the start of her next turn. Lady of Joy: allies within 30 ft. of her have advantage on saves against being charmed or frightened, and the first time each ally is reduced to 0 HP within 30 ft. they instead drop to 1 HP. Eye of Ruin: her weapon attacks deal an extra 7 (2d6) radiant damage, and creatures she damages can't regain HP until the end of her next turn.

Radiant Soul. Hathor's torchlight cannot be doused. She sheds bright light in a 20-ft. radius and dim light for an additional 20 ft. at will, and magical darkness in the radius is suppressed.

Actions

Multiattack. Hathor makes two Ankh Touch attacks, or casts a spell and makes one Ankh Touch attack.

Ankh Touch. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6+4) radiant damage.

Maddening Joy (Recharge 5-6). Hathor sings a verse of overwhelming bliss. Each creature of her choice within 30 ft. must make a DC 15 Wisdom save. On a failure a creature takes 22 (5d8) psychic damage and is incapacitated until the end of its next turn as it laughs uncontrollably; on a success it takes half damage and is not incapacitated.

Bonus Actions & Reactions

Healing Tears (Reaction, 3/Day). When a creature Hathor can see within 30 ft. takes damage, she sheds a blessing tear; that creature regains 11 (2d8+2) hit points.

Crowned with cow-horns cradling a solar disk and bearing the ankh of life, the dancing goddess sweeps past a hieroglyph-carved pillar whose torch burns with a light no night can swallow.

Hathor, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 14 HP 74 (scaled ×0.6) Speed 40 ft., fly 40 ft. (hover)
STR14+2
DEX18+4
CON20+5
INT15+2
WIS18+4
CHA22+6

Rattle of Gladness (signature). While within 20 ft. of the spirit, allies have advantage on saving throws against being frightened. The spirit cannot be charmed or frightened.

Actions

Ringing Lash. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) radiant damage, and the target's next attack roll before the start of the spirit's next turn has disadvantage.

Reactions

Soothing Note. When an ally within 20 ft. fails a saving throw against being charmed or frightened, the spirit rings its sistrum and the ally may reroll, taking the new result.

A shimmer of sound and gold given shape, the sistrum-spirit dances at Hathor's heel, its rattle scattering fear like dust.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP8d8+16 (52) To-hit+4Save DC13

Open in Lady of Joy to keep your low-level allies upright, then flip to Eye of Ruin once the party commits. Kill-priority her: while she lives, downed foes pop back to 1 HP. Pair her with a tougher centerpiece — she is the support piece, not the threat.

Tier 2Levels 5-10 · NATIVE
AC16HP13d8+65 (123) To-hit+7Save DC15

Open with Maddening Joy on a cluster to incapacitate the back line, then Multiattack the most-wounded PC under Eye of Ruin to lock off their healing. If clustered, she loves it — keep her in Joy aspect near her allies. She is an add-on celestial: stand her beside a flagship boss and let her deny death-saves and healing.

Tier 3Levels 11-15 · GUIDELINE
AC18HP20d8+120 (210) To-hit+9Save DC17

Stay in Eye of Ruin against high-tier parties so nobody out-heals her, opening with Maddening Joy to strip a turn from the strikers. Kill-priority: drop her before she anti-heals the whole fight. Pair her with a larger Egyptian threat — she is the buff-and-denial piece that makes that boss unkillable.

Put Hathor on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Hathor?

Her home tier is CR 6 (2,300 XP), built for a party of levels 5-10: AC 16, 123 HP, +7 to hit, save DC 15. The block also gives scaled CR 2-style and CR 11-style numbers so you can drop her into a level 1-4 or 11-15 fight without rebuilding her.

Can Hathor be a companion or ally?

Yes. As a neutral good celestial she is a natural patron or ally — she heals with Healing Tears, wards allies from fear, and keeps downed companions clinging to life through Lady of Joy. The bound Sistrum-Spirit can also be handed to a player as a fear-quelling support companion.

Is Hathor a solo boss?

No — she is an add-on celestial, not a centerpiece. She has no legendary actions and shines beside a flagship threat (an Egyptian god or Ammit-style devourer), denying death and healing while the boss does the killing. Run her solo only against a small or low-level party.

Tell Us How It Ran

Played Hathor at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included