Isfet
Isfet — The Encounter
Bone-Herald of Chaos, Disorder Walking the River of the Dead · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Isfet
In the oldest funerary texts, Isfet is the dark twin of Ma'at, the truth and order that holds the world in balance. Isfet is not a god to be worshipped but a force to be held back: chaos, injustice, violence, and the slow rot of all things made right. The priest-kings of the Two Lands believed that every dawn was a victory over Isfet, won anew by the sun's crossing of the sky. This skeletal herald is what remains when that battle is lost in some forgotten tomb: a warden-corpse risen to spread disorder, gilded in the gold of pharaohs it once guarded and now defiles. Its golden spear is no honor-blade but an instrument of unmaking, each thrust loosening the threads that bind sense to a mortal mind. Where Isfet sets its feet, scales tip, oaths break, and the dead grow restless. To put it down is to restore, however briefly, the order it exists only to devour.
Run Isfet in Sixty Seconds
- It is a disruptor, not a boss. Isfet is built to fray a party's formation. Always pair it with a bigger flagship threat; on its own it just stalls.
- Open with reach. The golden spear hits at 10 ft. and threatens opportunity attacks on creatures entering that reach. Make the party fight on its terms before they close.
- Hold Whirl of Misrule for clusters. Wait until two or more PCs are within 10 ft., then drop the 4d8 cone for damage plus prone, setting up the flagship's next big hit.
- Kill-priority is the caster. Disorder Incarnate gives disadvantage on a target's next roll, so jam it onto a concentration or saving throw and watch their plan unravel.
- Three ways to run it: a) wall-of-spears skirmisher poking from reach; b) a duelist abusing Riposte of Ruin against melee bruisers; c) a chaos-anchor stapled to a Nile boss, breaking the party while the boss kills.
Isfet
Medium undead, chaotic evil
CR 6 · 2,300 XP · GUIDELINEDisorder Incarnate. Isfet is the embodiment of chaos given bone and gold. The first time on each of its turns that it hits a creature, that creature has disadvantage on the next attack roll or ability check it makes before the start of Isfet's next turn, as its sense of order unravels.
Sweeping Reach. Isfet's golden spear has 10 ft. reach, and it can make opportunity attacks against creatures that enter that reach, not only those that leave it.
Actions
Multiattack. Isfet makes two attacks with its Golden Spear.
Golden Spear. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (2d8+4) piercing damage plus 7 (2d6) necrotic damage.
Whirl of Misrule (Recharge 5-6). Isfet spins its spear in a chaotic arc. Each creature within 10 ft. must make a DC 15 Dexterity saving throw, taking 18 (4d8) slashing damage on a failed save and being knocked prone, or half as much damage and not knocked prone on a success.
Bonus Actions & Reactions
Riposte of Ruin. Reaction: When a creature within 10 ft. misses Isfet with a melee attack, Isfet makes one Golden Spear attack against that creature.
A hooded skeleton clad in gilded Nile bone-scale grips a golden spear in a wide, predatory stance, its grinning skull peering from beneath a worn cowl. Where it walks, order frays and the careful balance of Ma'at comes undone.
Isfet, Bound
Companion · acts on your initiative
Bound · GUIDELINEPack of One (signature). While within 10 ft. of an ally, Isfet has advantage on attack rolls against any creature that is also within 5 ft. of that ally.
Actions
Spectral Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage plus 3 (1d6) necrotic damage.
Reactions
Fade and Reform. Reaction: When hit by an attack, Isfet becomes briefly insubstantial, halving the damage and then moving up to 15 ft. without provoking opportunity attacks.
A leaping shade of a desert jackal, bound to Isfet's chaos, that harries the flanks of any who would restore order.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open with the 10 ft. reach to poke before the party closes. Save Whirl of Misrule for when two or more PCs cluster within reach. Kill-priority is the healer; pair Isfet with a tomb-guardian boss so it can flank while the bigger threat anchors the front.
This is the disruptor piece, not the boss. Open at the edge of its 10 ft. reach and use Riposte of Ruin to punish missed melee. When clustered, Whirl of Misrule plus prone sets up your flagship's big swing. Pin the squishiest caster and let Disorder Incarnate wreck their next save.
Run it as the order-breaking lieutenant beside a far larger Nile horror. Lead with reach pokes, riposte every miss, and dump Whirl of Misrule into any clump. Kill-priority is whoever buffs the party; Disorder Incarnate stacked on their concentration check shatters the formation.
Put Isfet on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Isfet?
Its native build is CR 6 (2,300 XP), tuned for a tier-2 party of levels 5-10. Scaled stat lines for tier 1 (levels 1-4) and tier 3 (levels 11-15) are in the tiers table; the traits and actions are identical across all three, only the numbers move.
Can Isfet be a companion or ally?
Not as a player ally; it is a chaotic undead force of disorder. But it travels with Khebet, the bound jackal-shade, a flanking companion creature you can field alongside it, or repurpose Khebet as a standalone harrier if you want the chaos without the herald.
Is Isfet a solo boss?
No. Isfet has no legendary actions and is designed as an add-on disruptor that frays a party's formation. Pair it with a larger flagship threat (a tomb-guardian or Nile horror) and let Isfet break the line while the boss does the killing.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
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