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Kang Jin Loong — Mythological Miniatures STL miniature by Clay Cyanide

Kang Jin Loong

Mythological Miniatures
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community1,015 views · 22 likes

Kang Jin Loong — The Encounter

Coiling river-dragon of the eastern waters, whiskered and storm-fed · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Kang Jin Loong

In the eastern annals the loong is no hoarder of gold but a keeper of waters, and Kang Jin Loong is counted among the elder kind that govern the swelling of rivers and the breaking of monsoon. It is said to sleep beneath flood-ponds in the dry months, coiled tight as a fist, and to rise whiskered and roaring when the rains come due. Farmers once left rice-wine and carp at its shrine-pools, for a slighted river-dragon withholds the rain and a pleased one fills the paddies. Sages record that its breath is the cold of mountain snowmelt and that storms gather at its passing as iron filings to a lodestone. It bears no wings yet walks the clouds, for the dragon's flight is a matter of dignity rather than feathers. To strike it is to insult the river itself, and the river is patient, and the river always returns.

Run Kang Jin Loong in Sixty Seconds

Kang Jin Loong

Large dragon, lawful neutral

CR 11 · 7,200 XP · GUIDELINE
AC 18 (natural scales) HP 199 (21d10+84) Speed 40 ft., swim 60 ft., fly 40 ft. (hover)
STR21+5
DEX16+3
CON18+4
INT16+3
WIS18+4
CHA19+4
SavesDex +7, Con +8, Wis +8
SkillsPerception +12, Insight +8, Stealth +7
Immcold; poisoned
Sensesdarkvision 120 ft., passive Perception 22
LanguagesCommon, Draconic, Aquan

Amphibious. The dragon can breathe air and water.

Serpentine Coils. Signature. The dragon's body is a single long coil. It can move through any space at least 5 feet wide without squeezing, ignores difficult terrain, and a creature it grapples is restrained. While it has a creature grappled, the dragon has advantage on melee attack rolls against any other target within reach.

Storm Veil. Mist and rain trail the dragon. The area within 15 feet of it is lightly obscured to creatures that rely on sight, and the dragon has advantage on Dexterity (Stealth) checks made in rain, fog, or near open water.

Actions

Multiattack. The dragon makes one Bite attack and two Claw attacks. It can replace the Bite with a use of Constrict if a target is grappled or unrestrained within reach.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 17 (2d12 + 5) piercing damage plus 7 (2d6) cold damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Constrict. Melee Weapon Attack: +9 to hit, reach 10 ft., one Large or smaller creature. Hit: 14 (2d8 + 5) bludgeoning damage, and the target is grappled (escape DC 16). The dragon can grapple one creature at a time.

Drowning Surge (Recharge 5-6). The dragon exhales a torrent of freezing river-water in a 30-foot cone. Each creature there makes a DC 16 Dexterity saving throw, taking 38 (7d10) cold damage on a failed save, or half as much on a success. A creature that fails is also pushed 15 feet away from the dragon and knocked prone.

Bonus Actions & Reactions

Tidal Recoil. Reaction. When a creature the dragon can see hits it with a melee attack, the dragon may slip back 20 feet without provoking opportunity attacks, leaving a slick of water in its wake (that space becomes difficult terrain until the end of its next turn).

A river-spirit given scale and whisker, its lavender coils glisten with permanent rainfall as it rears above the wet stone of a flooded shrine.

Kang Jin Loong, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 14 HP 119 (scaled ×0.6) Speed 40 ft., swim 60 ft., fly 40 ft. (hover)
STR21+5
DEX16+3
CON18+4
INT16+3
WIS18+4
CHA19+4

Leaping Ascent (signature). Once per turn when the carp-spirit moves at least 20 feet straight toward an enemy through or above water, its next attack this turn deals an extra 9 (2d8) damage.

Actions

Surging Tail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage, and the target must succeed on a DC 14 Strength save or be pushed 10 feet.

Reactions

Spray. When an ally within 30 feet takes fire damage, the carp-spirit douses them, reducing that damage by 10 (3d6).

A great koi half-changed toward dragonhood, scales bright as wet copper, that swims through air as easily as flood-water.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP6d10+18 (51) To-hit+4Save DC13

Open with Drowning Surge to scatter a clustered party, then Constrict the squishiest caster and drag them away. Kill-priority is healers it can isolate in its coils. Downscaled hard for low levels; still hits like a freight train, so warn the table before the breath recharges.

Tier 2Levels 5-10 · GUIDELINE
AC16HP13d10+52 (123) To-hit+7Save DC15

Lead with Constrict on the front-line tank to restrain it, then Bite-and-Claw the same target with advantage. Use Tidal Recoil to break melee and reposition near water. Pair it with a flooded-temple ambush or a bigger boss; it is the brawler add-on, not the centerpiece.

Tier 3Levels 11-15 · NATIVE
AC18HP21d10+84 (199) To-hit+9Save DC16

Open by grappling the melee tank, then full Multiattack with advantage off Serpentine Coils. Drowning Surge on any cluster the moment it recharges; Tidal Recoil to deny opportunity attacks and pull the party through difficult terrain. Pair it with a flagship boss as the disruptive controller piece that locks down one PC every round.

Put Kang Jin Loong on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Kang Jin Loong?

Its home build is CR 11 (7,200 XP) for an 11th-15th level party. Drop-in stat blocks are provided for tiers 1 (levels 1-4) and 2 (levels 5-10); the traits stay identical and only the numbers move.

Can Kang Jin Loong be a companion or ally?

As a full dragon it is too potent to ride along as a sidekick, but it makes a superb patron or quest-giver. For an allied piece at the table, use the bundled Carp-Spirit companion, a half-dragon koi that fights at your side without overshadowing the party.

Does it have a breath weapon or fly?

Yes to both. Drowning Surge is a Recharge 5-6 cone of freezing river-water dealing 38 (7d10) cold with knockback and prone. It has no wings but flies (hover) 40 ft. as a dignity of its kind, and swims 60 ft.; it is amphibious and immune to cold.

Tell Us How It Ran

Played Kang Jin Loong at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included