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Marduk — Mythological Miniatures STL miniature by Clay Cyanide

Marduk

Mythological Miniatures
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community3,778 views · 71 likes

Marduk — The Encounter

Storm-King of Babylon, Slayer of the Chaos-Sea · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Marduk

In the elder tablets of Babylon it is written that when the salt-sea Tiamat birthed monsters to drown the young gods, none would face her save Marduk, last and mightiest of the storm-born. The assembly named him king and gave him the winds for weapons: the four winds, the seven winds, the evil wind, the hurricane. He took up the bow and the net and the war-axe Imhullu, and went out to meet the chaos-mother across the void. He cast the net to ensnare her, drove the storm into her open jaws so she could not close them, and clove her in two with a single stroke, raising heaven from one half and earth from the other. Of her blood he fashioned mankind to bear the labor of the gods. The fifty names spoken in his honor are the fifty powers of creation, and to utter even one in his presence is to invite the tempest that ordered the world.

Run Marduk in Sixty Seconds

Marduk

Large celestial (titan), lawful neutral

CR 12 · 8,400 XP · GUIDELINE
AC 18 (spiked god-plate and sun-disc aegis) HP 207 (18d12+90) Speed 40 ft.
STR24+7
DEX14+2
CON20+5
INT16+3
WIS18+4
CHA20+5
SavesCon +10, Wis +9, Cha +10
SkillsAthletics +12, Intimidation +10
Resistlightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Immfrightened, poisoned
Sensestruesight 60 ft., passive Perception 14
LanguagesCelestial, Common, Primordial

Fifty Names of Power. Marduk has advantage on saving throws against spells and other magical effects. When he succeeds on such a save, he may speak one of his fifty names as a reaction; the creature that forced the save takes 11 (2d10) thunder damage as the syllable detonates in the air.

Storm-Sovereign. Marduk's weapon attacks are magical. When he hits with a weapon attack, the attack deals an extra 7 (2d6) lightning damage (included below).

Actions

Multiattack. Marduk makes two attacks with Imhullu, his storm-axe.

Imhullu (Storm-Axe). Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 19 (2d12 + 7) slashing damage plus 7 (2d6) lightning damage. On a critical hit, the target must succeed on a DC 16 Strength saving throw or be knocked prone and pushed 15 feet.

Tempest Bolt (Recharge 5-6). Marduk hurls the chained winds in a line 60 feet long and 5 feet wide. Each creature in the line makes a DC 16 Dexterity saving throw, taking 36 (8d8) lightning damage on a failed save, or half as much on a success. Creatures that fail are deafened until the end of their next turn.

Bonus Actions & Reactions

Net of the Four Winds. Reaction (1/turn): When a creature Marduk can see within 30 feet moves, he flings an unseen net of wind at it. The target must succeed on a DC 16 Strength saving throw or have its speed reduced to 0 until the start of its next turn.

Legendary Actions (3/Round)

Stride. Marduk moves up to his speed without provoking opportunity attacks.

Storm-Axe Strike. Marduk makes one attack with Imhullu.

Word of the Tempest (Costs 2 Actions). Marduk speaks a name of command. Each enemy within 20 feet must succeed on a DC 16 Wisdom saving throw or take 14 (4d6) thunder damage and be pushed 10 feet away from him.

A broad, horned warrior cast in spiked god-plate, a sun-disc blazing at his chest and a serrated storm-axe slung across one shoulder. He stands braced on a shattered crag as though the earth itself yields beneath the weight of a king.

Marduk, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 14 HP 124 (scaled ×0.6) Speed 40 ft.
STR24+7
DEX14+2
CON20+5
INT16+3
WIS18+4
CHA20+5

Pack of the Tempest (signature). Marduk has advantage on attack rolls against a creature if at least one of Marduk's allies is within 5 feet of the creature and isn't incapacitated.

Actions

Rending Maw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) piercing damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.

Reactions

Thunderous Bay. When a creature within 10 feet hits Marduk, it must succeed on a DC 13 Constitution saving throw or be deafened until the end of its next turn.

A lion-headed storm-beast bound to the god's heel, baying with the voice of distant thunder as it harries those who flee his judgment.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP8d8+24 (60) To-hit+4Save DC13

Drop everything by a band so a low party can survive the storm-king as a finale. Open with Tempest Bolt to soften a clustered front line, then wade in with Imhullu and pick the squishiest caster first. Hold Net of the Four Winds for whoever tries to kite him.

Tier 2Levels 5-10 · GUIDELINE
AC16HP14d10+56 (133) To-hit+7Save DC15

A scaled-down boss for a mid party. Lead with Tempest Bolt into the densest knot, then Multiattack the highest-damage PC. Use legendary Storm-Axe Strikes on whoever's casting, and Word of the Tempest the moment three or more enemies bunch up.

Tier 3Levels 11-15 · NATIVE
AC18HP18d12+90 (207) To-hit+12Save DC16

His home tier and a true solo centerpiece. Open with Tempest Bolt down the line, Multiattack the kill-priority caster, then spend legendary actions to Stride free and Storm-Axe Strike anyone who flees. When bloodied, lean on Word of the Tempest to scatter clusters and Net to pin the party's mobility piece.

Put Marduk on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Marduk?

Marduk is built as a CR 12 solo boss at his native Tier 3 (levels 11-15). Because he has legendary actions and strong reactions, his sheet plays up a band and is meant to anchor an encounter alone. Drop him to the Tier 2 or Tier 1 lines in the tiers table for mid or low parties.

Can Marduk be a companion or ally?

As a creation-god titan he is far too potent to follow a party, but he can be a temporary patron: have him grant a single Tempest Bolt or his blessing of the fifty names as a one-scene boon. For a recurring ally piece, use the Ugallu, Storm-Hound companion block instead.

Why is Marduk a celestial and not a fiend?

In Babylonian myth Marduk is the ordering, world-building storm-king who slays the chaos-sea and raises heaven and earth, so he is statted as a Large celestial (titan), lawful neutral. His lightning, thunder, and the chained-winds weapon Imhullu all come straight from the public-domain creation tablets.

Tell Us How It Ran

Played Marduk at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included