Clay Cyanide EncountersFree, tier-scaled 5e encounters and drop-in VTT tokens for every miniature we sculpt.1,100+ creaturesFoundry, Roll20 & OwlbearSculpting minis since 2020Always free
Home Catalog Mythological Miniatures Mari
Mari — Mythological Miniatures STL miniature by Clay Cyanide

Mari

Mythological Miniatures
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community2,071 views · 56 likes

Mari — The Encounter

Crowned Lady of the Mountain, serpent-girt and storm-tongued · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Mari

In the high crags of the old country she is simply called the Lady, dwelling in cavern and peak, ferried between summits as a streak of fire across the night sky. The mountain folk reckon her by the weather: when she travels by storm, hold fast indoors; when she rides as a flaming sickle low over the ridges, drought follows. She abides no falsehood, no theft, no broken oath, and no boast of pride, for these she repays with hail, with rotted harvest, with the loss of all a liar holds dear. Her consort is the serpent of the deeps, and the two are seen entwined upon her throne of cloud. Shepherds leave coins and bread at her cave-mouths and address her only with the back turned away, never pointing, never naming her wants aloud. She is neither cruel nor kind, but exact, weighing each soul as the mountain weighs the falling snow.

Run Mari in Sixty Seconds

Mari

Medium celestial, neutral

CR 6 · 2,300 XP · GUIDELINE
AC 15 (regal grace, unarmored) HP 123 (13d8+65) Speed 30 ft., fly 40 ft. (hover)
STR12+1
DEX16+3
CON20+5
INT15+2
WIS18+4
CHA20+5
SavesCon +8, Wis +7, Cha +8
SkillsInsight +7, Nature +5, Persuasion +8
Resistfire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Immpoison; charmed, poisoned
Sensesdarkvision 120 ft., passive Perception 14
LanguagesCelestial, Common, Sylvan

Lady of Weather. Mari is wreathed in the storms of the mountain. The first time she is hit by an attack on each of her turns, the attacker takes 9 (2d8) lightning damage. While she is in clear sky or open air, she has advantage on Dexterity saving throws.

Serpent-Girt. A great serpent coils about Mari's body, striking at any who close with her. While the serpent companion is within 5 ft. of her, Mari cannot be flanked and gains a +1 bonus to AC (included).

Innate Spellcasting. Mari's spellcasting ability is Charisma (spell save DC 14, +6 to hit). She can innately cast the following spells, requiring no material components: At will: gust of wind, sacred flame. 3/day each: call lightning, sleet storm. 1/day each: control weather, insect plague.

Actions

Multiattack. Mari makes two Storm-Lash attacks, or casts one spell and makes one Storm-Lash attack.

Storm-Lash. Melee Spell Attack: +6 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) lightning damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone by the gale.

Withering Gaze (Recharge 5–6). Mari fixes a creature she can see within 30 ft. with her crowned stare. The target must make a DC 14 Wisdom saving throw, taking 31 (7d8) psychic damage on a failed save and being frightened until the end of its next turn, or half as much damage and not frightened on a success.

Bonus Actions & Reactions

Ride the Wind. Bonus Action. Mari moves up to her flying speed without provoking opportunity attacks, leaving a trail of crackling air; the first creature to enter that space before her next turn takes 5 (1d10) lightning damage.

A red-haired lady in flowing crimson stands serene beneath a golden gothic arch, a vast serpent coiled lovingly about her body, her crown glinting like a thunderhead at dawn.

Mari, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 14 HP 74 (scaled ×0.6) Speed 30 ft., fly 40 ft. (hover)
STR12+1
DEX16+3
CON20+5
INT15+2
WIS18+4
CHA20+5

Constrictor's Embrace (signature). When Mari grapples a creature (escape DC 14), that creature is also restrained and takes 7 (2d6) bludgeoning damage at the start of each of its turns until the grapple ends.

Actions

Venom Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) poison damage.

Reactions

Coil and Cover. When Mari within 5 ft. is hit by a melee attack, Mari interposes its coils; the attack instead targets Mari.

The serpent of the deeps, Mari's eternal consort, coils about her as living armor and strikes at any who dare draw near.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC13HP8d8+16 (52) To-hit+4Save DC12

Open with sacred flame from range and keep the serpent between Mari and the front line. If foes cluster on a slope or in a corridor, drop a gust of wind to scatter and shove them off ledges. Kill-priority her last—the serpent is the wall you must break first; pair her with a heavier melee threat to hold the line.

Tier 2Levels 5-10 · NATIVE
AC15HP13d8+65 (123) To-hit+6Save DC14

Open with call lightning if there's sky overhead, then Storm-Lash to knock the tank prone. Save Withering Gaze for the party's biggest damage-dealer the moment they group up. She is the controller piece—pair her with a brute boss; the serpent soaks hits via Coil and Cover, so focus-fire Sugaar before you can pressure Mari.

Tier 3Levels 11-15 · GUIDELINE
AC18HP20d8+120 (210) To-hit+8Save DC16

Lead with control weather to turn the battlefield against melee, then alternate insect plague and Storm-Lash to break formations. Withering Gaze the healer or summoner first. Use Ride the Wind to stay airborne and out of reach; pair her with a flying flagship so the party can never safely focus either threat.

Put Mari on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Mari?

Mari is built at CR 6 (2,300 XP) on her native Tier 2 sheet, a centerpiece for level 5–10 parties. Tier 1 (levels 1–4) and Tier 3 (levels 11–15) variants are provided—the traits and tactics are identical; only AC, HP, to-hit, save DC, and damage shift to match the band.

Can Mari be a companion or ally?

Yes. As an exacting weather-goddess of the mountains, Mari makes a striking patron or temporary ally for a party that keeps its oaths and tells no lies—she rewards the honest with fair weather and clear roads. Run her as a quest-giver or a one-encounter ally who departs the moment a promise is broken; her serpent consort Sugaar stays at her side throughout.

Is Mari a solo boss?

No—she has no legendary actions, so she is an add-on controller rather than a standalone finale. She shines paired with a heavier melee or flying flagship: Mari controls the field with lightning and weather while the bigger threat applies the pressure. Focus-fire her serpent Sugaar first, or her melee defenses will frustrate the whole party.

Tell Us How It Ran

Played Mari at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included