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Maui — Mythological Miniatures STL miniature by Clay Cyanide

Maui

Mythological Miniatures
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community2,290 views · 31 likes

Maui — The Encounter

Trickster demigod who fished up islands and snared the sun · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Maui

He is named in every island's chant: the last-born thrown to the tide and woven back to life in his mother's hair, who grew to wrestle the world into shape. With the enchanted jawbone of his grandmother he beat the sun until it crawled slow across the sky, so that men might have hours enough to fish and to feast. With a hook barbed from that same sacred bone he cast into the deep and hauled up the lands themselves, the islands still raw and trembling as his brothers hacked at them in greed. He stole fire from the fingernails of the fire-keeper and gave its secret to mortals. No fetter holds him, no flame burns him, no boast goes unanswered. Yet the chant warns that pride is the demigod's hook in his own jaw: he overreaches, he is caught, he laughs even as the trap closes. Summon him as ally or obstacle, and know he plays to win.

Run Maui in Sixty Seconds

Maui

Medium humanoid (demigod), chaotic good

CR 11 · 7,200 XP · GUIDELINE
AC 18 (natural agility, feathered cloak) HP 210 (20d8+120) Speed 40 ft., swim 40 ft.
STR22+6
DEX18+4
CON22+6
INT16+3
WIS16+3
CHA20+5
SavesStr +11, Con +11, Cha +10
SkillsAthletics +11, Deception +10, Survival +8, Sleight of Hand +9
Resistfire; bludgeoning, piercing, and slashing from nonmagical attacks
Immexhaustion
Sensespassive Perception 13
LanguagesCommon, Primordial

Demigod Resilience. Maui has advantage on saving throws against spells and other magical effects, and he cannot be frightened.

Trickster's Cunning. Signature. Once per turn, when Maui hits a creature he has not yet struck this combat, the attack is treated as a critical hit. He has also stolen the secrets of fire and snared the sun: he ignores resistance to fire damage, and a creature he reduces to 0 hit points cannot regain hit points until the end of Maui's next turn.

Actions

Multiattack. Maui makes three attacks: two with his Magic Jawbone and one with his Fish-Hook of Heaven.

Magic Jawbone. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 6) bludgeoning damage, and the target must succeed on a DC 16 Constitution saving throw or be stunned until the end of its next turn.

Fish-Hook of Heaven. Melee or Ranged Weapon Attack: +9 to hit, reach 10 ft. or range 30/60 ft., one target. Hit: 14 (2d8 + 6) piercing damage, and the target is grappled (escape DC 16). On his next turn, Maui can use a bonus action to haul a grappled creature up to 20 feet toward him.

Bonus Actions & Reactions

Snare the Sun (Recharge 5-6). As a bonus action, Maui lashes a blazing cord across a 30-foot line. Each creature in the line takes 18 (4d8) fire damage and has its speed halved until the end of its next turn (DC 16 Dexterity save halves the damage and negates the slow).

Demigod's Defiance. Reaction. When Maui fails a saving throw, he can choose to succeed instead. He can use this once per day.

Legendary Actions (3/Round)

Hook Cast. Maui makes one Fish-Hook of Heaven attack.

Island-Hauler's Step (Costs 1 Action). Maui moves up to his speed without provoking opportunity attacks. If he ends in water or atop raised earth, he regains 10 hit points.

Mocking Laugh (Costs 2 Actions). Maui taunts a creature he can see within 30 feet. It must succeed on a DC 16 Wisdom saving throw or attack only Maui, with disadvantage, until the end of its next turn.

A broad-shouldered demigod stands atop a fresh island torn dripping from the sea, the magic jawbone of his ancestor raised in one fist and the great hooked bone of heaven coiled at his side, a feather cloak draped across one bronzed shoulder.

Maui, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 14 HP 126 (scaled ×0.6) Speed 40 ft., swim 40 ft.
STR22+6
DEX18+4
CON22+6
INT16+3
WIS16+3
CHA20+5

Tide-Reader (signature). While within 30 feet of the gull, allies have advantage on Wisdom (Survival) checks made on or near water and cannot be surprised while at sea.

Actions

Raking Dive. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, and the gull can fly up to half its speed without provoking opportunity attacks.

Reactions

Warning Cry. When an ally within 30 feet is targeted by an attack, the gull shrieks; the attacker has disadvantage on that attack roll.

A storm-grey seabird sworn to the demigod's line, circling ahead to read the currents and screaming when death comes off the water.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP8d8+24 (60) To-hit+4Save DC13

Open by hauling the squishiest target into melee with the Fish-Hook, then stun-lock it with the Jawbone. At this tier drop the band hard: he is a legendary mortal hero, not a god. Kill-priority is the grappled target; pair him with raiders or a sea-monster so the party can't simply dogpile him.

Tier 2Levels 5-10 · GUIDELINE
AC16HP14d8+70 (140) To-hit+7Save DC15

Lead with Snare the Sun to slow the clustered melee, then Multiattack the slowed front-liner and crit them via Trickster's Cunning on the first hit. When bloodied, use Island-Hauler's Step to reposition near water and heal. Pairs well with a single ocean elemental.

Tier 3Levels 11-15 · NATIVE
AC18HP20d8+120 (210) To-hit+9Save DC16

Home tier, run him solo. Open by stunning the heaviest hitter with the Jawbone, then spend legendary actions on Hook Cast and Mocking Laugh to force the party to fight him on his terms. Save Demigod's Defiance for the round you'd be hard-CC'd; when bloodied, Step into water to heal and reset Snare the Sun.

Put Maui on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Maui?

Native CR 11 (Tier 3, ~level 11-15), and he is solo_capable: legendary actions plus Demigod's Defiance let him headline an encounter alone. Drop to the Tier 1 or Tier 2 line for lower-level parties; the traits stay identical and only the numbers move.

Can Maui be a companion or ally?

Yes. He's chaotic good and famous as a culture-hero, so he makes a natural temporary ally or duel-then-recruit rival. Use the Tier 1 line if he fights beside a low-level party, and lean on Mocking Laugh and the Fish-Hook grapple to control the battlefield without overshadowing the PCs.

Is Maui safe to publish without IP concerns?

Yes. Maui is a public-domain Polynesian/Maori mythological demigod, attested across centuries of island oral tradition. This stat block is built entirely on that folklore and SRD 5.1 mechanics, with no proprietary cosmology or trademarked content.

Tell Us How It Ran

Played Maui at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included