Mayari
Mayari — The Encounter
One-Eyed Goddess of the Moon, who lost an eye to her brother · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Mayari
In the old Tagalog telling, the world once had no night, only the unbroken glare of two siblings who shared the sky. Mayari, fairest and proudest of the children of Bathala, quarreled with her brother Apolaki for the right to rule the heavens, and they fought with bamboo cudgels until a single blow struck out one of her eyes. Seeing the harm done, the two made peace and agreed to rule in turn, he by day and she by night. Yet her remaining eye is no weaker for the loss, and her light is gentler precisely because she knows the cost of pride. Mountain folk leave her offerings of rice and silver where the bamboo grows thick, for it was among such groves that her duel was fought. She walks the dark with a spear cut from that same bamboo, blessing honest hunters and turning her one cold gaze upon shapechangers and thieves who mistake her quiet for weakness.
Run Mayari in Sixty Seconds
- Phase first Every turn pick Waxing (extra radiant on her hits) or Waning (halve the next hit she takes). Default to Waxing when she is healthy, flip to Waning the moment she is focus-fired.
- Open Lead with Moonbeam on the tightest cluster of two-plus PCs, then Multiattack the squishiest target in reach or range. Shapechangers save with disadvantage and get unmasked.
- Kill-priority Her job is to keep the front line and a bigger boss alive, so she targets the party's healer or top damage dealer first, never the tank.
- When bloodied Stay in Waning, Step of Tides behind cover, and spend Silver Ward on the flagship boss rather than herself.
- Three ways to run her (1) Boss bodyguard, Silver Ward and buffs every round, (2) lunar artillery, kite at range with the returning spear and Moonbeam, (3) anti-shapechanger hunter who unmasks lycanthropes and doppelgangers and burns them with radiant.
Mayari
Medium celestial, neutral good
CR 6 · 2,300 XP · GUIDELINEMoonlit Sight. Mayari sees through her single remaining eye without flaw. She has advantage on Wisdom (Perception) checks that rely on sight, cannot be surprised while she can see, and ignores the effects of dim light and darkness on her own vision and attacks.
Waxing and Waning. Signature. Mayari channels the phases of the moon. At the start of each of her turns she chooses Waxing (her attacks deal an extra 7 (2d6) radiant damage until her next turn) or Waning (until her next turn, the first attack that hits her each round deals half damage as her form thins to silver light).
Actions
Multiattack. Mayari makes two attacks with her Lunar Spear, or casts a spell and makes one Lunar Spear attack.
Lunar Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 13 (2d8+4) piercing damage plus 7 (2d6) radiant damage. The spear returns to her hand at the end of the turn.
Moonbeam (Recharge 5-6). Mayari calls down a silver shaft of light in a 5-foot-radius, 40-foot-high cylinder within 60 feet. Each creature in the area must make a DC 15 Constitution saving throw, taking 22 (4d10) radiant damage on a failed save, or half as much on a success. A shapechanger makes its save with disadvantage and reverts to its true form on a failure.
Bonus Actions & Reactions
Step of Tides (Bonus Action). Mayari moves up to 20 feet without provoking opportunity attacks, leaving a trail of moonlight that lingers until her next turn.
Silver Ward (Reaction). When a creature she can see within 30 feet is hit by an attack, Mayari interposes a curtain of moonlight, reducing the damage by 9 (2d8). The triggering creature can then move 5 feet without provoking opportunity attacks.
A serene, one-eyed goddess stands amid a cathedral of tall bamboo, draped in a flowing cloak over a skirt scrolled with silver moon-patterns, a long spear of pale wood held ready in her steady hand.
Mayari, Bound
Companion · acts on your initiative
Bound · GUIDELINEMorning Star Light (signature). Mayari, spirit of the evening star, sheds dim light in a 20-foot radius. Allies within this light add 1d4 to saving throws against being blinded, charmed, or frightened.
Actions
Starlance. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 14 (3d6+4) radiant damage, and the target sheds dim light and cannot benefit from being invisible until the start of Mayari's next turn.
Reactions
Vanishing Twilight. When Mayari or an ally within 15 feet is hit by an attack, Mayari scatters into starlight, granting the target resistance to that attack's damage and the ability to teleport up to 15 feet.
Where Mayari walks, the evening star Mayari drifts at her shoulder, a small bright spirit that lights the road home for travelers caught by the dark.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open Waxing and hurl the Lunar Spear from 30+ feet, kiting with Step of Tides so melee parties never pin her. Save Moonbeam for two or more clustered foes. She is a skirmisher here, not a boss, pair her with a tougher melee threat to hold the front while she pelts from the moonlight.
Open with Moonbeam on the tightest cluster, choosing Waxing, then Multiattack the party's healer or shapechanger. Spend Silver Ward to protect a flagship boss, this is the support piece, not the centerpiece. Switch to Waning when focus-fired, and Step of Tides to keep ranged. Kill-priority: the spellcaster, then her.
Pair her with a bigger threat she can buff and shield. Lead Moonbeam (now devastating) on clustered casters, then Multiattack with Waxing radiant riders. Burn Silver Ward and Step of Tides liberally to keep the real boss alive. When bloodied, go full Waning and reposition behind cover, kill-priority remains the party's nuker.
Put Mayari on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Mayari?
Her native build is CR 6 (2,300 XP), tuned for a level 5-10 party. Use the tier table to drop her to roughly CR 2 for low-level play or push her to about CR 11 for a high-tier fight, the traits stay the same and only the numbers shift.
Can Mayari be a companion or ally?
Yes. As a neutral good lunar goddess she makes a natural patron or guide for night-faring heroes. As an ally she favors Silver Ward and Moonbeam support over front-line brawling, and her bound star-spirit Tala adds light, anti-stealth, and radiant burst.
Is Mayari a solo boss?
No. She has no legendary actions, so a full party will outpace a lone Mayari in one or two rounds. Run her as a high-value support piece beside a flagship adversary, she buffs, shields, and snipes while the heavy threat holds the line.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
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