Morgan le Fay
Morgan le Fay — The Encounter
Horned enchantress of Avalon, weaver of binding dooms · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Morgan le Fay
Of Morgan, called le Fay, the chronicles warn that no blade may cut what she has unmade with a word. Raised among the priestesses of the apple-isle, she learned the older crafts before any king was crowned, and turned them to vengeance when betrayal stained her blood. She wears the horns of the wild and the gold of a queen alike, for she is both, and neither pledges fealty to mortal law. Knights who ride to break her find their courage curdle in their throats; their swords rust where they stand, and the serpent at her feet — a guardian bound by a pact older than her grudge — swallows their banners whole. She does not slay outright when binding will serve; a foe cursed to forget his oath, or to wander witless from the field, suits her purposes better than a corpse. Where she walks, mist rises, oaths fail, and the proud are humbled before the morning fog burns away.
Run Morgan le Fay in Sixty Seconds
- Hold the line. Binding Geas triggers on creatures starting their turn within 30 ft. — punish anyone who charges and keep your spell concentration safe behind the wyrm.
- Open with control. Lead with dominate person (T3) or hold person (lower tiers) on the strongest melee threat, not damage; Morgan wins by removing attackers, not killing them.
- Kill-priority is savers. Whoever on the party can end an encounter with one save (paladins, control casters) gets the legendary Whisper of Binding and incapacitation first.
- When bloodied, spend finger of death, then rely on Otherworld Step + Veil of Mist to survive the first burst — she should slip away once before going down.
- Three ways to run her: as a duel-of-wills control boss (lean on geas + dominate), as a glass-cannon necromancer (spam Doomward Bolt for hp-max erosion), or as a fleeing schemer who curses and escapes via misty step to fight another day.
Morgan le Fay
Medium fey (shapechanger), neutral evil
CR 11 · 7,200 XP · GUIDELINESorcery of Avalon. Morgan is a 15th-level spellcaster (DC 17, +9 to hit). She knows: Cantrips: chill touch, mage hand, minor illusion, prestidigitation, ray of frost. 1st (4 slots): charm person, mage armor, shield. 2nd (3): hold person, misty step, suggestion. 3rd (3): counterspell, fear, fly. 4th (3): blight, greater invisibility, polymorph. 5th (2): dominate person, hold monster. 6th (1): mass suggestion. 7th (1): finger of death.
Binding Geas (signature). When a creature Morgan can see starts its turn within 30 ft. of her, she may force it to make a DC 17 Wisdom save (no action). On a failure it cannot willingly move closer to her until the start of its next turn, and the first time it makes an attack roll before then it does so with disadvantage. Once a creature fails, it is immune to this trait for 24 hours.
Otherworld Step. When Morgan would be reduced to 0 hp once per day, she instead drops to 1 hp and casts misty step as a reaction, vanishing in a swirl of mist.
Actions
Multiattack. Morgan casts a cantrip and makes one Witch-Blade attack, or makes one Doomward Bolt attack and one Witch-Blade attack.
Witch-Blade. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (4d6+4) cold damage, and the target must succeed on a DC 17 Constitution save or have disadvantage on its next saving throw before the end of Morgan's next turn.
Doomward Bolt. Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 27 (6d8) necrotic damage, and the target's hit point maximum is reduced by an amount equal to the damage until it finishes a long rest.
Bonus Actions & Reactions
Veil of Mist (Reaction). When Morgan is targeted by a spell or attack she can see, she casts shield or misty step (if a slot is available), using her reaction.
Legendary Actions (3/Round)
Legendary Actions (3/round). Morgan can take 3 legendary actions, choosing from the options below. Only one can be used at a time and only at the end of another creature's turn. She regains spent actions at the start of her turn.
Cantrip. Morgan casts a cantrip.
Whisper of Binding (Costs 2). Morgan targets one creature within 30 ft. It must succeed on a DC 17 Wisdom save or be incapacitated until the end of its next turn as her geas tightens around its will.
Serpent's Lash (Costs 2). Morgan's coiled serpent makes one attack: +9 to hit, reach 15 ft., one target, Hit: 20 (3d10+4) piercing damage and the target is grappled (escape DC 16).
A horned enchantress in regal finery stands atop a vast scaled serpent that coils through broken swords, her hands wreathed in cold mist as she pronounces a doom over fallen knights.
Morgan le Fay, Bound
Companion · acts on your initiative
Bound · GUIDELINEScaled Bulwark (signature). While the wyrm is within 10 ft. of its bound mistress, she has half cover against ranged attacks.
Actions
Constricting Coil. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 17 (2d12+4) piercing damage and the target is grappled (escape DC 15).
Reactions
Interpose. When an attack would hit its mistress, the wyrm slides in and becomes the target instead, taking the attack's damage.
A horned river-serpent, scales like wet slate, bound by ancient pact to shield the enchantress and crush any who close the distance.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open with charm person or hold person on the party's heaviest hitter, then back away behind the wyrm and pelt with ray of frost. If the players cluster, lead with fear. Kill-priority is anyone who can break her concentration; pair her with the Coiled Wyrm to soak melee.
Lead with hold monster or greater invisibility, then Doomward Bolt the exposed striker to shrink its hp max. Use Binding Geas every turn to keep melee at bay. Counterspell the party caster on sight; fall back through the wyrm's reach when bloodied.
Open with dominate person on the tank, then alternate Doomward Bolt and Witch-Blade while spending legendary actions on Whisper of Binding to lock down the most dangerous saver. When bloodied, burn finger of death and let Otherworld Step / Veil of Mist carry her past the first kill attempt. Kill-priority: whoever can land a save-or-end. As a solo, the wyrm's Serpent's Lash and Interpose buy her the action economy she needs.
Put Morgan le Fay on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Morgan le Fay?
Her native build is CR 11 (7,200 XP) for tier-3 parties (levels 11-15). As a solo legendary boss she already plays up a band, so a CR 11 sheet pressures a level 11-13 group hard. Scaled stat lines for tier 1 (levels 1-4) and tier 2 (levels 5-10) are provided in the tiers table.
Can Morgan le Fay be a companion or ally?
Yes, though she allies only on her own terms. As a patron she is a scheming quest-giver who binds favors with a geas rather than gold; run her with the Binding Geas trait reframed as a contract, and let the Coiled Wyrm of Avalon stat block serve as the gift she lends a worthy champion.
Why is Morgan a fey rather than a humanoid wizard?
The render's ram horns, isle-of-apples lineage, and serpent guardian frame her as a creature of the older otherworld, not a trained mortal mage. Fey typing grants her thematic immunity to being charmed and justifies her shapechanger and mist-walking tricks while keeping every number SRD-legal.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
The Legend
In Your Campaign
Source Mythology: Morgan le Fay draws from ancient mythological traditions, bringing legendary power to your tabletop.
Encounter Design: Use Morgan le Fay as a divine patron, a mythic boss encounter, or the centerpiece of a mythology-themed campaign arc. The model's dynamic pose creates immediate dramatic tension at the table.
Campaign Hooks: An ancient temple awakens. A prophecy names Morgan le Fay as either savior or destroyer. A cult seeks to summon or bind this mythological power for mortal purposes.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
Frequently Asked Questions
What scale is the Morgan le Fay miniature available in?
Morgan le Fay is available in 32mm (tabletop standard) and 75mm (display/collector scale). Both scale files are included with presupported and unsupported STL options.
Is the Morgan le Fay STL file presupported?
Yes. Every Clay Cyanide miniature includes presupported STL files optimized for resin printing at 0.05mm layer height, plus unsupported files for custom support placement.
Can I use Morgan le Fay in my D&D or tabletop RPG campaign?
Absolutely. Morgan le Fay is designed for tabletop gaming at 32mm scale, fitting standard grid-based combat systems. The dynamic pose and detailed sculpt create memorable encounters and character moments.
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