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One-Eyed Centaur — Mythological Miniatures STL miniature by Clay Cyanide

One-Eyed Centaur

Mythological Miniatures
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community3,399 views · 35 likes

One-Eyed Centaur — The Encounter

Single-eyed brute of the desert roads, mace and madness · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is One-Eyed Centaur

Travellers who keep the old caravan roads speak in low voices of the one-eyed thing that haunts the dry wadis between the cities. It was a man once, they say, or near enough to one, cursed for some greed in the bazaar to wear the body of a beast and a single weeping eye that sees almost nothing. What it lost in sight it gained in the earth itself: it feels every footfall through the soles of its great hooves, and no veil of dark or storm will hide a man who walks upon the sand. It carries no treasure, hoards no gold, asks no toll. It only listens for the tremble of the road, charges, and brings the iron down. Old women warn children to walk softly past the broken places where the rocks heave up, and to never, ever run.

Run One-Eyed Centaur in Sixty Seconds

One-Eyed Centaur

Large monstrosity, chaotic evil

CR 6 · 2,300 XP · GUIDELINE
AC 15 (natural hide) HP 126 (12d10+60) Speed 50 ft.
STR20+5
DEX12+1
CON20+5
INT7-2
WIS9-1
CHA8-1
SavesStr +8, Con +8
SkillsAthletics +8, Intimidation +2
Immblinded (relies on tremorsense, not sight)
Sensestremorsense 30 ft., passive Perception 9
LanguagesCommon, understands but rarely speaks the desert tongue

Charge. If the centaur moves at least 30 ft. straight toward a target and then hits it with a mace attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Blind Sense of the Roads. Signature. The brute's single eye is clouded and near-useless; it hunts by the tremor of feet on sand and stone. It cannot be blinded, ignores the effects of magical darkness and fog on its own attacks, but has disadvantage on attacks against any creature that is not touching the ground (flying, levitating, or climbing a sheer wall).

Actions

Multiattack. The centaur makes two attacks: one with its Spiked Mace and one with its Hooves.

Spiked Mace. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.

Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Bonus Actions & Reactions

Trample (Reaction). When a creature within 5 ft. of the centaur falls prone, the centaur can make one Hooves attack against it as a reaction.

A towering brute, the height of two men, with the corded torso of a desert giant fused to a shaggy four-legged beast and a single clouded eye fixed in a roaring brow. It drags a mace of bound iron spikes and answers the tremor of travellers' feet long before it ever sees them.

One-Eyed Centaur, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 13 HP 38 (scaled ×0.6) Speed 50 ft.
STR20+5
DEX12+1
CON20+5
INT7-2
WIS9-1
CHA8-1

Pack Sense (signature). The dusthound has advantage on Wisdom (Perception) checks that rely on smell, and on attack rolls against any creature it can smell that is within 5 ft. of one of its allies.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage, and the target must succeed on a DC 13 Strength save or be knocked prone.

Reactions

Cut the Heels. When an enemy within 5 ft. tries to move away, the dusthound makes one Bite attack against it.

A lean, sand-colored hunting beast that pads at the brute's heels, flushing prey into the open where the mace can find them.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP6d10+18 (51) To-hit+4Save DC13

Open by charging the loudest, heaviest-armored target to knock it prone, then Trample it on the ground. Kill-priority is whoever stays still; it has disadvantage on anything flying. Run it as a road-ambush brute that smashes one PC then has to turn around slowly.

Tier 2Levels 5-10 · NATIVE
AC15HP12d10+60 (126) To-hit+8Save DC16

Open with a 30-ft. Charge for the prone knockdown, then Multiattack the prone target and Trample anyone else who drops. It cannot be blinded and ignores darkness/fog, so don't waste those on it. Kill-priority is grounded melee; pair it with a flying or spellcasting flagship boss it can't reach, so the party must split fire.

Tier 3Levels 11-15 · GUIDELINE
AC18HP20d10+100 (210) To-hit+9Save DC17

Lead by smashing through cover into the cluster, Charge-knockdown the front-liner, then Multiattack plus Trample reactions to keep bodies on the floor. It still whiffs against fliers, so the party will try to leave the ground; herd them into a canyon. Use it as the muscle add-on beside a larger desert tyrant, not the brain of the fight.

Put One-Eyed Centaur on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is One-Eyed Centaur?

Its home tier is CR 6 (2,300 XP), built for a party of levels 5-10: AC 15, 126 HP, +8 to hit, DC 16 saves. The block also scales down to CR 2 (levels 1-4) and up to CR 11 (levels 11-15) using the same traits with shifted numbers.

Can One-Eyed Centaur be a companion or ally?

Not really as a player ally — it is a cursed, near-mindless brute (INT 7) that hunts by tremor and answers to no one. If you must, treat a tamed one as a guard beast. For a fightable ally-style threat, use the bound Dusthound companion instead.

Is it a true centaur, and is any of this proprietary?

No. It is a folkloric one-eyed brute of the Arabian-Nights tradition — public-domain world mythology — statted here as a generic SRD Large monstrosity. No proprietary creature, place, or cosmology is referenced; it is entirely SRD-safe.

Tell Us How It Ran

Played One-Eyed Centaur at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included