Raijin
Raijin — The Encounter
Drum-Crowned Thunder God of the Storm Peaks · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Raijin
Hear, and do not climb the high peaks when the clouds gather low. Raijin walks the storm-roads of the old mountains, his ring of drums always at his shoulders, and when he beats them the heavens answer with light and ruin. The eldest songs name him a god neither cruel nor kind, but vast as weather itself: he rewards the farmer whose fields his rains have blessed, and shatters the proud hall whose lord forgot to leave him offering. Lightning is his voice and thunder his footfall. Those struck by his bolt are not cursed but marked, the old shrine-keepers whisper, for his fire kindles the rice as readily as it splits the cedar. Build your temple on the ridge, set out sake and salt, and cover your ears when the drumming begins, for the thunder god dances whether mortals will it or no, and his joy and his wrath sound exactly the same.
Run Raijin in Sixty Seconds
- He is a sky boss keep him airborne and hovering; he ignores opportunity attacks while flying, so melee-only parties will struggle to pin him down.
- Open with Lightning Bolt aim the 60-foot line down the party's formation before they scatter, then save the next recharge for when they re-cluster.
- The drums are free chip every melee hit (his or theirs) triggers Ring of Thunder Drums, so clustered casters bleed thunder and get deafened every round whether he acts or not.
- When bloodied, go mobile use Storm Dash and Thunderstep to dive the back line and teleport out of grapples or melee swarms instead of standing and trading.
- Three ways to run him solo flying centerpiece at T3 (legendary actions); a hovering artillery threat over lesser oni at T2; or a single round-one Lightning Bolt scare at T1.
Raijin
Large celestial, chaotic neutral
CR 11 · 7,200 XP · GUIDELINERing of Thunder Drums. Raijin is encircled by a ring of taiko drums. Whenever he hits with a melee attack or is hit by an attack, he strikes a drum: each creature of his choice within 15 feet that can hear it must succeed on a DC 16 Constitution save or take 7 (2d6) thunder damage. A creature that fails by 5 or more is also deafened until the end of its next turn.
Storm Body. When a creature hits Raijin with a melee attack while within 5 feet of him, that creature takes 5 (1d10) lightning damage.
Charged Flight. Raijin can hover. He ignores difficult terrain and does not provoke opportunity attacks while flying.
Actions
Multiattack. Raijin makes two Thunderclap Fist attacks. He can replace one with Lightning Bolt if it is available.
Thunderclap Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10+5) thunder damage, and the target must succeed on a DC 16 Strength save or be pushed 10 feet away.
Lightning Bolt (Recharge 5-6). Raijin hurls a forking bolt in a line 60 feet long and 5 feet wide. Each creature in the line makes a DC 16 Dexterity save, taking 36 (8d8) lightning damage on a failure, or half as much on a success. The bolt arcs to one additional creature within 15 feet of the line, which makes the same save against 13 (3d8) lightning damage.
Bonus Actions & Reactions
Thunderstep (Reaction). When Raijin takes damage, he can teleport up to 30 feet to an unoccupied space he can see. Each creature within 5 feet of his origin space must succeed on a DC 16 Constitution save or take 5 (1d10) thunder damage.
Legendary Actions (3/Round)
Drum Strike. Raijin beats a drum. Each creature within 15 feet that can hear must succeed on a DC 16 Constitution save or take 7 (2d6) thunder damage.
Storm Dash (Costs 2 Actions). Raijin flies up to his speed without provoking opportunity attacks. The first creature he passes within 5 feet of makes a DC 16 Dexterity save, taking 11 (2d10) lightning damage on a failure.
Crowned by a ring of thunder-drums and wreathed in forking golden lightning, this oni-browed storm god strikes his taiko mid-leap, every muscle tensed as the sky splits behind him.
Raijin, Bound
Companion · acts on your initiative
Bound · GUIDELINEStorm-Born (signature). Raijin is immune to lightning and ignores difficult terrain caused by storms. When he moves, faint sparks trail behind him, shedding dim light in a 10-foot radius.
Actions
Crackling Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage plus 4 (1d8) lightning damage.
Reactions
Grounding Leap. When an ally within 10 feet takes lightning damage, Raijin can leap into the path of the bolt, taking the damage himself and reducing it by 10 (he is immune, so he absorbs it harmlessly).
A half-grown beast of fur and static, born from a fallen bolt, who follows the thunder god the way a dog follows a drum.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open with Lightning Bolt down the party's marching line before they spread out. Beat the drums every round to chip clustered casters and deafen them. At this tier treat him as a one-shot mini-boss; pull his Recharge bolt as the round-one threat and let melee fists clean up.
Stay airborne and hover above the front line, raining Lightning Bolt whenever it recharges and beating drums to punish anyone who clumps. Kill-priority is whoever silences or grapples him. Pairs well with a few lesser oni or storm-touched skirmishers to soak melee while he flies.
Run him solo as a flying centerpiece: open with Lightning Bolt, then leap into melee for two Thunderclap Fists, spending legendary Drum Strikes between turns to grind the cluster. When bloodied, Storm Dash through the back line and Thunderstep away from grapples. Kill-priority for the party is dropping his flight or landing a Silence.
Put Raijin on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Raijin?
Natively CR 11 (Tier 3, ~7,200 XP) as a solo flying boss with legendary actions. The block scales down to CR 6 (Tier 2) and roughly CR 2 (Tier 1) using the same traits with reduced numbers, so you can drop him into any tier of campaign.
Can Raijin be a companion or ally?
Raijin himself is built as an adversary boss, but the encounter ships with Raitaro the Thunder Cub, a lightning-immune storm beast companion that an ally NPC or a befriended player can run alongside the party.
How do I stop Raijin from kiting the party with flight?
Ground him: a successful grapple, a Silence spell (he relies on hearing-based drums and saves), or readied ranged attacks force him to land or fight up close. Anti-lightning resistance and earplugs against deafening also blunt his two best damage tools.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
The Legend
In Your Campaign
Source Mythology: Raijin draws from ancient mythological traditions, bringing legendary power to your tabletop.
Encounter Design: Use Raijin as a divine patron, a mythic boss encounter, or the centerpiece of a mythology-themed campaign arc. The model's dynamic pose creates immediate dramatic tension at the table.
Campaign Hooks: An ancient temple awakens. A prophecy names Raijin as either savior or destroyer. A cult seeks to summon or bind this mythological power for mortal purposes.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
Frequently Asked Questions
What scale is the Raijin miniature available in?
Raijin is available in 32mm (tabletop standard) and 75mm (display/collector scale). Both scale files are included with presupported and unsupported STL options.
Is the Raijin STL file presupported?
Yes. Every Clay Cyanide miniature includes presupported STL files optimized for resin printing at 0.05mm layer height, plus unsupported files for custom support placement.
Can I use Raijin in my D&D or tabletop RPG campaign?
Absolutely. Raijin is designed for tabletop gaming at 32mm scale, fitting standard grid-based combat systems. The dynamic pose and detailed sculpt create memorable encounters and character moments.
Played Raijin at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.
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