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Rakshasa — Mythological Miniatures STL miniature by Clay Cyanide

Rakshasa

Mythological Miniatures
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community7,783 views · 72 likes

Rakshasa — The Encounter

Two-faced night-prowler, four blades and a stolen face · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Rakshasa

Among the rakshasas, the night-prowlers of the old hymns, this one is counted a lord. Born of an arrogant soul reborn into a body of appetite, it walks with two tiger faces so that no blade may come at it unseen and no lie may catch it from behind. Worshippers of the three great gods say such fiends crept into temples after dusk, fouling the offering-fires and feasting on the devout, then wearing the faces of those they devoured to enter homes as a beloved son or a trusted priest. Sword-edges turn from it; lesser sorceries pass through it as through smoke. To slay one is not enough, for the spirit flees beyond the world and gathers a new body across long years of penance and patience. The wise burn its remains upon a sacred pyre and scatter the ash in running water, lest it return to the same threshold wearing a kinder face.

Run Rakshasa in Sixty Seconds

Rakshasa

Medium fiend (shapechanger), lawful evil

CR 11 · 7,200 XP · GUIDELINE
AC 18 (lacquered temple armor + uncanny grace) HP 184 (16d8+112) Speed 40 ft.
STR18+4
DEX18+4
CON18+4
INT16+3
WIS16+3
CHA20+5
SavesDex +9, Wis +8, Cha +10
SkillsDeception +10, Insight +8, Perception +8
Sensesdarkvision 60 ft., passive Perception 18
LanguagesCommon, Infernal

Limited Magic Immunity. The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

Innate Spellcasting. The rakshasa's spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: detect thoughts, disguise self, mage hand, minor illusion. 3/day each: charm person, suggestion. 1/day each: dominate person, fly, plane shift.

Two Faces (signature). The rakshasa wears two snarling tiger faces and never truly sleeps; it can't be surprised, and the first time it would be blinded or charmed each turn it ignores the effect, one face turning to meet the threat the other cannot see.

Actions

Multiattack. The rakshasa makes four Claw or Talwar attacks. It can replace one of these with a use of Stolen Face.

Talwar. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage plus 7 (2d6) necrotic damage as the curved blade drinks vitality.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage, and the target must succeed on a DC 17 Wisdom save or be cursed for 1 minute, taking 7 (2d6) psychic damage at the start of each of its turns (repeat save ends).

Stolen Face (Recharge 5-6). The rakshasa fixes a creature it can see within 30 ft. with both gazes. The target must succeed on a DC 17 Charisma save or be frightened of the rakshasa for 1 minute and have disadvantage on attack rolls against it (repeat save ends at end of turn), as it sees its own face snarling back.

Bonus Actions & Reactions

Slip the Blade. As a reaction when a melee attack misses it, the rakshasa makes one Talwar attack against the attacker.

Legendary Actions (3/Round)

Cut. The rakshasa makes one Talwar or Claw attack.

Veil (Costs 1 Action). The rakshasa casts disguise self or minor illusion, or moves up to its speed without provoking opportunity attacks.

Sundering Whirl (Costs 2 Actions). The rakshasa spins all four arms in a ring. Each creature within 5 ft. must make a DC 17 Dexterity save, taking 14 (4d6) slashing damage on a failure, or half as much on a success.

A four-armed prince of the night-wanderers, tiger faces snarling in two directions at once, curved talwars trailing as it stalks the ruin of a temple it once defiled.

Rakshasa, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 16 HP 110 (scaled ×0.6) Speed 40 ft.
STR18+4
DEX18+4
CON18+4
INT16+3
WIS16+3
CHA20+5

Coiled Guard (signature). While within 5 ft. of the rakshasa, the naga warrior imposes disadvantage on the first attack made against the rakshasa each round, sliding between blade and master.

Actions

Twin Khanda. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10+4) slashing damage.

Reactions

Venom Spit. When a creature within 20 ft. damages the rakshasa, the naga warrior spits venom; the attacker must make a DC 15 Constitution save or take 9 (2d8) poison damage and be poisoned until the end of its next turn.

A serpent-scaled honor guard, sworn to die on the threshold before its lord's borrowed face is ever pierced.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP8d8+16 (52) To-hit+4Save DC13

Open with Stolen Face on the loudest PC, then carve with two blades. If the party clusters, Sundering Whirl scatters them; kill-priority is whoever can dispel its illusions. Pair it with a naga warrior or asura add so it can flit in and out behind cover.

Tier 2Levels 5-10 · GUIDELINE
AC16HP12d8+72 (126) To-hit+7Save DC15

Lead with disguise self and detect thoughts before the fight to pick a charm target, then open with Dominate Person on the strongest martial. Frighten the rest with Stolen Face and let Slip the Blade punish missed swings. Kill-priority is the caster; this tier wants one or two add-ons to screen it.

Tier 3Levels 11-15 · NATIVE
AC18HP16d8+112 (184) To-hit+9Save DC17

Run it as the boss. Open invisible-by-disguise, charm or dominate the heaviest hitter, then full four-blade Multiattack and use legendary Cut + Sundering Whirl to bleed the front line. Spend Veil to vanish and re-appear; when bloodied, lean on Limited Magic Immunity and Stolen Face to stall while plane shift readies as an escape. Kill-priority for the party is its concentration on dominate person.

Put Rakshasa on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Rakshasa?

Native CR 11 (Tier 3, ~7,200 XP) as a solo trickster-boss with legendary actions. Drop the block to the Tier 2 line (CR ~6) or the Tier 1 line (CR ~2) to scale it down; traits stay identical, only AC, HP, to-hit, save DC, and damage move.

Can Rakshasa be a companion or ally?

Rarely and on its own terms. A rakshasa serves no one for long, but it makes a chilling patron or temporary ally bound by a bargain it intends to twist. If you want it on the party's side, run it as a deceiver whose help always carries a hidden price.

Why don't most spells work on it?

Limited Magic Immunity ignores spells of 6th level or lower unless the rakshasa allows it, and it has advantage against everything higher. Lean on weapons, grapples, environmental hazards, and 7th-level-or-higher magic; a player who realizes this early changes the whole fight.

Tell Us How It Ran

Played Rakshasa at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included