Rendon
Rendon — The Encounter
Red-Eyed Bruiser of the Gutter Wards, Bare-Knuckle King of the Rat-Folk · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Rendon
They call him Rendon, the Bare-Knuckle King, and in the flooded undertowns where the rat-folk make their warrens he answers to no guild master. Folklore tells of vermin grown to the size of men in the rot beneath old cities, and Rendon is the cruelest such tale made flesh: a pit-fighter who broke every champion the gutter-pits set against him, then broke the men who ran them. He wears no true armor, only a scavenged spiked pauldron taken from a beaten foe, trusting instead to scarred hide and a lifetime of dodged blows. He does not raid for coin so much as for the joy of the brawl, and he favors a cornered fight, where a wounded beast hits hardest. Mothers in the lower wards hush children with his name. He keeps a single loyal cur from the fighting-kennels at his heel, the only creature he has never struck in anger, and woe to any who harms it within his sight.
Run Rendon in Sixty Seconds
- What he is: a bare-knuckle ratfolk bruiser, not a caster. No spells, no ranged, pure melee pressure. He wants to be in your face turn one.
- Open with: a charge into your tightest cluster, Tail Sweep to drop one prone, then three fists on the prone target. Use Pack Tactics by keeping Scrap or another ally adjacent.
- Kill-priority for the party: Scrap (the cur) first to kill his advantage, then nuke Rendon past bloodied in a single round.
- When bloodied: Cornered Fury turns on, +2d6 per fist, immune to fear, and a free half-move whenever he drops someone. Below half he is at his most dangerous, so don't leave him there.
- Three ways to run him: (1) lone pit-champion mini-boss for a low party; (2) the muscle who body-guards a squishier flagship caster; (3) gauntlet gate-guard the party must drop before the real boss.
Rendon
Medium humanoid (ratfolk), neutral evil
CR 6 · 2,300 XP · GUIDELINEPack Tactics. Rendon has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally isn't incapacitated.
Gutter Footing. Difficult terrain made of rubble, refuse, or wet stone costs Rendon no extra movement, and opportunity attacks against him while he moves through it are made with disadvantage.
Cornered Fury. Signature. While Rendon is below half his hit points, his fist attacks deal an extra 7 (2d6) damage and he can't be frightened. The first time each turn he reduces a creature to 0 hit points, he can immediately move up to half his speed without provoking opportunity attacks, baying a victory snarl that gives him advantage on his next attack.
Actions
Multiattack. Rendon makes three Wrapped Fist attacks. He can replace one with a Bite or a Tail Sweep.
Wrapped Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage. On a critical hit, or if the target is already grappled by Rendon, the target must succeed on a DC 15 Constitution saving throw or be stunned until the end of its next turn.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10+4) piercing damage, and the target can't regain hit points until the start of Rendon's next turn (festering gutter-bite).
Tail Sweep. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8+4) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.
Bonus Actions & Reactions
Slip the Punch (Reaction). When a creature Rendon can see hits him with a melee attack, he can halve the damage and step 5 feet to an unoccupied space without provoking opportunity attacks.
A wall of grey muscle on two legs, Rendon stalks the alleys mid-swing: red eyes blazing, knuckles bound in bloodied rag, a single spiked pauldron over a barrel chest, his bald tail lashing like a whip behind him.
Rendon, Bound
Companion · acts on your initiative
Bound · GUIDELINEKennel Loyalty (signature). While within 10 feet of Rendon, Rendon has advantage on saving throws against being frightened and on the first attack roll it makes each turn.
Actions
Savage Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) piercing damage, and if the target is Medium or smaller it must succeed on a DC 13 Strength saving throw or be knocked prone.
Reactions
Guard the Master. When a creature within 5 feet of Rendon attacks Rendon, Rendon can make a Savage Bite against that creature.
A scarred fighting-cur from the gutter kennels, all teeth and ribs, that loves Rendon and nothing else in the world.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open by charging the softest body in melee and grappling so Wrapped Fist can stun. Down here he is a mini-boss for a 3rd-level party; pair him with two or three rat swarms or thugs so Pack Tactics turns on. Kill-priority for the party should be Scrap first, since the cur's flanking is what gives Rendon advantage.
Open with a charge into the cluster, Tail Sweep to knock a body prone, then triple-fist the prone target. When bloodied, Cornered Fury wakes up, so don't pull him to half unless you can finish him. He is an add-on brawler: pair him with a spellcasting boss he protects, and let him peel off to chase fleeing healers using his victory-snarl free movement.
Scale him as the gate-guard bruiser before the real boss room. Open by isolating a striker, grapple, and stun-lock with repeated Wrapped Fist saves. Slip the Punch lets him shrug a big nova and reposition, so make the party spend its control on him; kill-priority is to burst him past bloodied in one round rather than chip, or Cornered Fury makes the back half hurt.
Put Rendon on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Rendon?
His home build is CR 6 (2,300 XP), tuned for a 5th-10th level party. The sheet also scales down to roughly CR 2 for tier 1 (levels 1-4) and up to roughly CR 11 for tier 3 (levels 11-15) using the numbers in the tier table; the traits and actions stay identical, only AC, HP, to-hit, save DC, and damage move.
Can Rendon be a companion or ally?
Yes. As an ally he is a frontline brawler who excels at grapple-and-stun lockdown and protecting a more fragile spellcaster; lean on Pack Tactics by keeping him adjacent to another ally, and remember his Bite shuts off enemy healing. His own companion, Scrap the fighting-cur, comes with him and guards him reflexively.
Does Rendon use weapons or magic?
Neither, really. He fights bare-knuckle with rag-wrapped fists, his teeth, and his whip-like tail, all bludgeoning and piercing damage with no resistances to bypass. He has no spellcasting and no ranged option, so terrain, prone, and forced movement that keep him out of reach are the cleanest counters.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
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