Clay Cyanide EncountersFree, tier-scaled 5e encounters and drop-in VTT tokens for every miniature we sculpt.1,100+ creaturesFoundry, Roll20 & OwlbearSculpting minis since 2020Always free
Home Catalog Mythological Miniatures Sermilik
Sermilik — Mythological Miniatures STL miniature by Clay Cyanide

Sermilik

Mythological Miniatures
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community3,092 views · 58 likes

Sermilik — The Encounter

Ice-Spined Bear of the Inuit Glacier-Spirits · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Sermilik

In the old Inuit tellings, Sermilik is not merely a bear but the glacier's own wrath wearing fur. When a hunting party breaks taboo or a village forgets to honor the spirits of the ice, the shamans say the floes themselves rise up: a white shape vast as a calving berg, its spine sheathed in crystal that grew there over centuries of cold. It is one of the dread shapes a wronged land sends among the White Runners, kin in menace to Ahklut and the deep mother Sedna. To wound it is to be wounded; spears shatter on its rimed hide, and the man who lands a blow finds his own warmth bleeding into the spines that pierced him back. The People leave offerings at the floe-edge and do not speak its name in the long dark, lest the naming draw its black eyes toward the seal-holes where their children fish.

Run Sermilik in Sixty Seconds

Sermilik

Large elemental, neutral evil

CR 6 · 2,300 XP · GUIDELINE
AC 15 (natural armor of frost-rimed hide and ice plates) HP 126 (12d10+60) Speed 40 ft., swim 30 ft.
STR21+5
DEX12+1
CON20+5
INT4-3
WIS13+1
CHA8-1
SavesCon +8, Wis +4
SkillsAthletics +8, Perception +4, Stealth +4 (in snow)
Resistbludgeoning, piercing, and slashing from nonmagical attacks while not in sunlight
Immcold
Sensesdarkvision 60 ft., passive Perception 14
Languagesunderstands the speech of glacier-spirits but can't speak

Ice Walk. The bear can move across and climb icy surfaces without needing to make an ability check. Difficult terrain composed of ice or snow doesn't cost it extra movement.

Spined Hide. Signature. The bear's back and shoulders bristle with jagged ice crystals. The first time on each turn a creature within 5 ft. hits the bear with a melee attack, that creature takes 5 (1d10) piercing damage and 5 (1d10) cold damage from the spines.

Actions

Multiattack. The bear makes one Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+5) piercing damage plus 4 (1d8) cold damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) slashing damage. On a hit against a creature, the target must succeed on a DC 15 Strength saving throw or be knocked prone.

Bonus Actions & Reactions

Frigid Lunge. Reaction. When a creature within 30 ft. that the bear can see hits it with a ranged attack, the bear may move up to 20 ft. straight toward that creature. This movement doesn't provoke opportunity attacks and may end adjacent to the attacker.

A glacier given hunger, Sermilik rears on hind legs above a shattering ice shelf, jaws agape and its hunched back fused into a ridge of blue-white spines that drink the warmth from anything foolish enough to strike it.

Sermilik, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 13 HP 76 (scaled ×0.6) Speed 40 ft., swim 30 ft.
STR21+5
DEX12+1
CON20+5
INT4-3
WIS13+1
CHA8-1

Frost Coat (signature). While within 10 ft. of the cub, an ally has resistance to cold damage.

Actions

Rake. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) slashing damage plus 3 (1d6) cold damage.

Reactions

Cover the Den. When an ally the cub can see within 10 ft. is hit by an attack, the cub interposes its bulk, reducing the damage by 5 (1d10).

A half-grown spirit-bear that pads at the elder's flank, its spines still soft and dripping, loyal to whoever first warmed its frozen heart.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP8d10+16 (60) To-hit+4Save DC13

Open by rearing and charging the softest target; the Claw prone-knock turns a low-level party's front line into easy bites. Let melee fighters spend themselves on Spined Hide while you kill a downed PC. Pair it with a hunter or shaman NPC so it isn't fighting smart on its own.

Tier 2Levels 5-10 · NATIVE
AC15HP12d10+60 (126) To-hit+7Save DC15

This is its home band. Open by Multiattacking the closest caster, using a Claw to knock it prone, then Frigid Lunge punishes anyone who tries to plink it from range. Kill-priority is whoever lands melee hits (they feed themselves into Spined Hide). It is the bruiser piece, not the brain — pair it with a flagship glacier-spirit or Ahklut to direct it.

Tier 3Levels 11-15 · GUIDELINE
AC18HP20d10+120 (230) To-hit+9Save DC17

Run it as the muscle alongside a solo boss; it eats opportunity attacks and prone-locks the party while the real threat hammers them. Open on the tankiest melee PC to bog them down, and use Frigid Lunge to collapse onto archers. Don't expect it to outsmart anyone — it is a wall of spined ice, not a tactician.

Put Sermilik on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Sermilik?

Natively CR 6 (2,300 XP) — a Tier 2 threat for parties of levels 5-10. The stat block also scales to a CR ~2 version for Tier 1 and a CR ~11 version for Tier 3; the traits stay identical and only the numbers move.

Can Sermilik be a companion or ally?

Not the elder itself — it is a wrathful glacier-spirit, not a tamed beast. But a Glacier-Cub, Bound (AC 13, 76 HP) can fight alongside the party, granting nearby allies cold resistance and shielding them with its body as a reaction.

Why does hitting Sermilik in melee hurt my own character?

Its Spined Hide trait: the first melee hit each turn from a creature within 5 ft. takes 5 (1d10) piercing plus 5 (1d10) cold damage from the ice spines. Ranged attacks and spells avoid it — but watch for the Frigid Lunge reaction closing the distance.

Tell Us How It Ran

Played Sermilik at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included