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Sidapa — Mythological Miniatures STL miniature by Clay Cyanide

Sidapa

Mythological Miniatures
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community462 views · 12 likes

Sidapa — The Encounter

Horned god of death who measures every mortal lifespan · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Sidapa

In the highland reckonings of the Visayan peoples, Sidapa is the horned lord of death who dwells upon the world-mountain and tends the tree whose every leaf is a mortal life. At each birth he measures the length of a soul's allotted span, notching it upon his sacred trunk, and when the marked day arrives he descends with rattling chains to escort the spirit to the underworld of Sulad. He is no cruel tyrant but a keeper of order, neither bribed by offerings nor moved by tears, for the count he sets is the count that must be paid. The bloodied cocoon beneath his feet is the husk of a life shed too soon, and the chains that wind across it are the threads of those whose hour he has come to claim. Mortals do not pray to escape Sidapa; they pray only that their thread be measured true and that he find them ready when at last he calls their name.

Run Sidapa in Sixty Seconds

Sidapa

Medium celestial, lawful neutral

CR 11 · 7,200 XP · GUIDELINE
AC 17 (natural agility and divine ward) HP 184 (17d8+102) Speed 40 ft.
STR18+4
DEX20+5
CON22+6
INT16+3
WIS22+6
CHA20+5
SavesDex +9, Con +10, Wis +10
SkillsInsight +10, Perception +10, Religion +7
Resistcold, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Immfrightened, charmed
Sensestruesight 60 ft., passive Perception 20
LanguagesCelestial, Common, and the tongues of the dead

Allotted Span. Sidapa knows the exact remaining lifespan of every creature he can see. The first time each turn he reduces a creature to half its hit points or fewer, that creature must succeed on a DC 16 Constitution saving throw or have its speed halved and its attacks suffer disadvantage until the end of its next turn as its thread of life pulls taut.

Magic Resistance. Sidapa has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Sidapa makes two Soul-Chain attacks and uses Reaping Verdict if it is available.

Soul-Chain. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage plus 13 (3d8) necrotic damage, and if the target is Large or smaller it is grappled (escape DC 16) by the binding chain.

Reaping Verdict (Recharge 5-6). Sidapa names a number that is each creature's allotted years. Each creature of his choice within 30 feet must make a DC 16 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much on a success. A creature reduced to 0 hit points by this damage cannot be stabilized until Sidapa is slain.

Bonus Actions & Reactions

Death's Reproach. Reaction: When a creature Sidapa can see within 30 feet makes an attack roll or casts a spell, Sidapa lashes a chain at it. The creature takes 9 (2d8) necrotic damage and must succeed on a DC 16 Wisdom saving throw or its attack or spell fails and is wasted.

Legendary Actions (3/Round)

Drag the Chain. Sidapa moves up to his speed without provoking opportunity attacks. A creature grappled by him is dragged along with him.

Measure the Thread. Sidapa targets one creature he can see within 60 feet. It must succeed on a DC 16 Wisdom saving throw or be marked until the start of Sidapa's next turn; the next attack against the marked creature has advantage and deals an extra 10 (3d6) necrotic damage.

Reaping Verdict (Costs 2 Actions). Sidapa uses Reaping Verdict if it is available, or makes one Soul-Chain attack if it is not.

A horned deity with wind-torn white hair and a tattered cape descends upon a bloodied chrysalis, dragging soul-heavy chains that bind the dead to their final reckoning.

Sidapa, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 14 HP 104 (scaled ×0.6) Speed 40 ft.
STR18+4
DEX20+5
CON22+6
INT16+3
WIS22+6
CHA20+5

Scent of the Dying (signature). Sidapa has advantage on attack rolls against any creature that is below half its hit points, having caught the scent of a fraying thread.

Actions

Soul-Rend Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 9 (2d8) necrotic damage, and the target cannot regain hit points until the start of its next turn.

Reactions

Drag to the Reckoning. Reaction: When an enemy within 5 feet of Sidapa tries to move away, Sidapa clamps down; the creature must succeed on a DC 14 Strength saving throw or have its movement reduced to 0 for that turn.

A gaunt, chain-collared hound that pads at the death-god's heel and hunts the scent of mortals whose hour has come.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP50 (8d8+14) To-hit+4Save DC13

Open with Reaping Verdict to soften a clustered party, then chain the toughest melee fighter and drag them off support. Kill-priority is anyone below half (Allotted Span shreds them); save Death's Reproach for the enemy caster. Pair him with a swarm of cultists so a low-tier party can't focus him down.

Tier 2Levels 5-10 · GUIDELINE
AC16HP120 (16d8+48) To-hit+7Save DC15

Lead with Measure the Thread on the squishiest target, then Reaping Verdict where bodies bunch. Grapple-and-drag the frontliner away from the healer so Allotted Span sticks. When bloodied, lean on Death's Reproach to brick the party's burst turn; pair him with a chrysalis spawn or guardian to absorb damage.

Tier 3Levels 11-15 · NATIVE
AC17HP184 (17d8+102) To-hit+9Save DC16

He plays up a tier on his own action economy, so run him as the centerpiece. Open by chaining and dragging the melee anchor, drop Reaping Verdict on the cluster, and spend legendary actions on Measure-the-Thread + a chain strike to delete the marked target. Hold Death's Reproach for the round the party tries to nova; when bloodied, drag a victim onto the cocoon and chew through their healing with sustained necrotic pressure.

Put Sidapa on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Sidapa?

His home tier is CR 11 (Tier 3, levels 11-15), built as a solo centerpiece — his legendary actions and Death's Reproach reaction make him play up a tier, so his native sheet sits one band low for that reason. Scaled stat blocks for Tier 1 (~CR 2) and Tier 2 (~CR 6) are included if you want him as a recurring threat at lower levels.

Can Sidapa be a companion or ally?

Sidapa himself is a god of death and works best as an adversary or an aloof, dangerous patron. If you want allied muscle from this set, use the included companion Bantay the Chain-Hound, who hunts the dying and drags fleeing enemies back to the fight.

Is Sidapa good as a single-boss encounter?

Yes. With two legendary action options and a punishing reaction, he has the action economy to challenge a full party alone at his native tier. For longer fights or higher levels, pair him with Bantay or a chrysalis-spawned minion so the party must split focus.

Tell Us How It Ran

Played Sidapa at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included