Svyatogor
Svyatogor — The Encounter
The Stitched Giant of the Bogatyr Hills, Bound in Gold · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Svyatogor
In the chronicles of the bogatyrs, Svyatogor stood taller than the standing stones, so heavy that the living earth refused to bear him and only the bare rock of the high hills could hold his weight. No foe could best him in arms; his strength had no equal among gods or men, and that very might became his curse, for the world itself groaned beneath his tread. Bound now in golden fetters and sutured chain, the giant is said to have pledged himself as a mortal champion to a dark god of night, swearing to crush all who would not bow and to remake the land in ruin. The blood-bright crystal beneath him is the petrified rage of every battle he has won. Those who would loose him learn too late that a chained mountain, once freed, does not return to its rest.
Run Svyatogor in Sixty Seconds
- What he is A Huge chained giant brute: a grappling, prone-locking melee anchor that punishes anyone who gets within reach.
- Open with a Boulder if foes are clustered or at range, otherwise Chained Fist to grapple-and-prone the best melee threat immediately.
- Kill-priority grab and pin one target, then Crushing Slam it every round for the bonus dice; switch to the healer if the party tries to out-heal him.
- When bloodied Stitched Vitality fires on the killing blow (1 HP + 30 temp), so warn players that a single big hit will NOT end him the first time.
- Three ways to run him (1) lone gate-guard at a chokepoint, (2) bound champion freed mid-fight as a turn-of-the-tide, or (3) bodyguard paired with a caster boss he shields with his bulk.
Svyatogor
Huge giant, lawful evil
CR 11 · 7,200 XP · GUIDELINEMountain-Strength. Svyatogor's weapon attacks are magical. When he hits with a melee weapon attack, the target's weight counts as that of an object: if the target is grappled or restrained by Svyatogor, it has disadvantage on saves against his attacks.
Stitched Vitality. When Svyatogor is reduced to 0 hit points but not killed outright, he instead drops to 1 hit point and gains 30 temporary hit points (once per long rest). The chains and sutures binding his frame snap taut, holding the giant together by sheer will.
Unbreakable Resolve. Svyatogor has advantage on saving throws against being charmed, paralyzed, or stunned.
Actions
Multiattack. Svyatogor makes two attacks: one with his Chained Fist and one with his Crushing Slam, or two Boulder throws.
Chained Fist. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 24 (4d8 + 7) bludgeoning damage, and the target must succeed on a DC 17 Strength saving throw or be knocked prone and grappled (escape DC 17).
Crushing Slam. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage. If the target is grappled by Svyatogor, the attack deals an extra 9 (2d8) bludgeoning damage.
Boulder. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 22 (3d10 + 7) bludgeoning damage, and a Large or smaller target must succeed on a DC 17 Strength saving throw or be knocked prone.
Bonus Actions & Reactions
Quaking Stride (Reaction). When a creature Svyatogor can see ends its movement within 5 feet of him, he can slam the ground. That creature must succeed on a DC 17 Dexterity saving throw or fall prone.
A mountain of stitched grey flesh hunched on a bed of blood-red crystal, his vast frame laced with chains and bound at the wrists in heavy gold, black hair veiling a single smoldering eye.
Svyatogor, Bound
Companion · acts on your initiative
Bound · GUIDELINEAnchored Bulk (signature). Svyatogor cannot be moved against her will by any creature of her size or smaller, and she has advantage on saves against being knocked prone.
Actions
Chain Lash. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 18 (3d8 + 5) slashing damage, and the target is grappled (escape DC 16) if it is Large or smaller.
Reactions
Drag Down. When an ally within 15 feet is hit by an attack, Svyatogor can hurl a chain to yank the attacker, pulling it up to 10 feet toward her and ending that attack early if the attacker moves out of reach.
A lesser bound giant who carries the master's spare chains, dragging foes within reach of Svyatogor's fists.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open with a Boulder to soften the front rank, then wade in and grapple the toughest melee PC so the party must free their friend. Kill-priority: whoever tries to flank. Pair him with a goblin or cultist warband and a single chokepoint; at this tier he is a terrifying mini-boss, not a horde-killer.
Open by grappling the squishiest reachable target with Chained Fist, then Crushing Slam it every round for the grapple bonus. Use Quaking Stride to prone anyone who closes. Kill-priority: the healer. Run him alongside two or three Dreadblood minions so the party can't simply gang the giant.
Open by hurling a Boulder to scatter clustered casters, then Multiattack to grab and crush the chosen victim, exploiting disadvantage from Mountain-Strength. Stitched Vitality means the party must commit real burst to actually drop him. Kill-priority: the most mobile striker. Pair him with a bigger flagship threat or a Dreadblood lair so the action economy doesn't fall to him alone.
Put Svyatogor on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Svyatogor?
His native build is CR 11 (7,200 XP) for an 11th-15th level party. The Tier 1 and Tier 2 columns rescale the same kit to CR 2 and CR 6 respectively, so you can drop him into a lower-level table without changing how he plays.
Can Svyatogor be a companion or ally?
Yes, though he is built as an adversary. Most tables use his companion Gorynya, Chain-Bearer as the allied bound giant; Svyatogor himself can be run as a temporarily-freed ally for one climactic fight, but his lawful-evil oath to a dark god makes lasting loyalty a story risk, not a guarantee.
Is Svyatogor meant to fight a party solo?
No. He has no legendary actions, so a four-PC party will out-act him over a full fight. Run him with minions or a lair, or pair him with a bigger flagship threat as the muscle, and he shines as the wall the party has to climb over.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
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