Clay Cyanide EncountersFree, tier-scaled 5e encounters and drop-in VTT tokens for every miniature we sculpt.1,100+ creaturesFoundry, Roll20 & OwlbearSculpting minis since 2020Always free
Home Catalog Mythological Miniatures Taurus
Taurus — Mythological Miniatures STL miniature by Clay Cyanide

Taurus

Mythological Miniatures
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community2,346 views · 70 likes

Taurus — The Encounter

The Heaven-Horned Bull, constellation made flesh · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Taurus

When the gods set the great bull among the stars, they say a sliver of its rage stayed earthbound, taking flesh in the deep pastures and bramble-clad hills. Old herders call it the Heaven-Horned, and they do not chase the cattle that wander near its haunt, for what it gores it tramples, and what it tramples it forgets. It does not hunt and it does not hoard; it simply moves, an avalanche of horn and hoof that no fence and few walls have ever turned. Shrines to it are little more than a carved glyph on a standing stone, smeared with milk and barley to beg the beast pass by. Heroes who have faced it in the old songs did not best it with strength but with patience, leading it into ravine, river, or labyrinth until its own momentum became its undoing. To stand before its charge in open ground is to be a leaf before a landslide.

Run Taurus in Sixty Seconds

Taurus

Huge celestial (beast), neutral

CR 6 · 2,300 XP · GUIDELINE
AC 16 (stony hide, bracing stance) HP 138 (12d12+60) Speed 50 ft.
STR21+5
DEX12+1
CON20+5
INT4-3
WIS13+1
CHA10+0
SavesSTR +8, CON +8
SkillsAthletics +8, Perception +4
Resistbludgeoning, piercing, and slashing from nonmagical attacks
Immfrightened
Sensesdarkvision 60 ft., passive Perception 14
Languagesunderstands Celestial but can't speak

Charge. If the bull moves at least 20 feet straight toward a target and then hits it with a Gore attack on the same turn, the target takes an extra 10 (3d6) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Unstoppable. Signature. The bull can move through any space occupied by a creature one size larger than itself or smaller, and difficult terrain costs it no extra movement. The first time it enters a creature's space on a turn, that creature must succeed on a DC 15 Strength saving throw or be pushed 5 feet and take 5 (1d10) bludgeoning damage from the trample.

Actions

Multiattack. The bull makes two attacks: one with its Gore and one with its Hooves.

Gore. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 19 (3d8+5) piercing damage.

Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10+5) bludgeoning damage. If the target is prone, this attack is made with advantage.

Bonus Actions & Reactions

Bellowing Stamp. Reaction When a creature the bull can see ends its turn within 10 feet of it, the bull can stamp and gore. The creature must succeed on a DC 15 Dexterity saving throw or take 9 (2d8) bludgeoning damage and be knocked prone.

A mountain of bunched muscle and shaggy mane crowned with heaven-sweeping horns, the bull paws the rock where its star-sign is carved, breath steaming, eyes the dull glow of a far constellation.

Taurus, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 15 HP 82 (scaled ×0.6) Speed 50 ft.
STR21+5
DEX12+1
CON20+5
INT4-3
WIS13+1
CHA10+0

Living Battering Ram (signature). Difficult terrain costs the bull no extra movement, and once per turn when it moves at least 20 feet straight toward an enemy and reaches it, the first attack against that enemy this turn has advantage.

Actions

Gore. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (3d8+2) piercing damage, and a Large or smaller target must succeed on a DC 13 Strength save or be knocked prone.

Reactions

Shield of Horn. When an ally within 5 feet is hit by an attack, the bull interposes its great body; the ally gains a +3 bonus to AC against that attack, possibly causing it to miss.

Lulled by milk, barley, and a steady hand, the great bull walks at its keeper's shoulder, a living wall that breaks lines and shields the fallen.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP6d12+18 (57) To-hit+4Save DC13

Open by charging the heaviest-armored front-liner to bowl them prone, then trample through the soft casters behind them. Kill-priority is anyone who tries to grapple or net it, since at this scale a single hold ends the threat. Pair it with a herder or cultist who can goad it forward each round.

Tier 2Levels 5-10 · NATIVE
AC16HP12d12+60 (138) To-hit+8Save DC15

Open with a 50-foot charge across the table at the squishiest cluster, Gore the lead target prone, then Bellowing Stamp anyone who lingers in melee. Treat it as the room's anvil, not its general: pair it with a bigger threat or a controller who can pin the party in place while it runs them down. Kill-priority on your side: whoever can knock it prone or restrain it, because a stationary bull is half a bull.

Tier 3Levels 11-15 · GUIDELINE
AC18HP18d12+90 (207) To-hit+9Save DC16

Lead with the charge into the tightest knot of PCs and ping-pong between them using Unstoppable's free trample. It hits hard but acts only once a round, so deploy it with minions or a lair that channels the party into open killing ground where it can build speed. Have it focus the melee-locked tank while adds harass the back line; it is the wrecking ball, never the lone boss.

Put Taurus on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Taurus?

Natively CR 6 (2,300 XP), a Tier 2 brute built for parties of levels 5-10. Stat lines are also provided to drop it to roughly CR 2 for Tier 1 or push it to about CR 11 for Tier 3 by swapping in that tier's AC, HP, to-hit, and save DC.

Can Taurus be a companion or ally?

Yes. Tamed with milk, barley, and patience, the Heaven-Horned becomes a living battering ram and bodyguard (AC 15, 82 HP) that breaks enemy lines, knocks foes prone, and throws its body in front of struck allies. It is a Huge mount-scale ally, so it shines in open terrain and struggles in tight corridors.

Is Taurus a solo boss?

No. It only takes one action per round and has no legendary actions, so a four-person party will out-act it. Run it as the heavy anvil of an encounter paired with a controller, minions, or a larger flagship threat rather than as a standalone boss.

Tell Us How It Ran

Played Taurus at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included