Clay Cyanide EncountersFree, tier-scaled 5e encounters and drop-in VTT tokens for every miniature we sculpt.1,100+ creaturesFoundry, Roll20 & OwlbearSculpting minis since 2020Always free
Home Catalog Mythological Miniatures Tengu
Tengu — Mythological Miniatures STL miniature by Clay Cyanide

Tengu

Mythological Miniatures
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community619 views · 22 likes

Tengu — The Encounter

Mountain Guardian of the Long Neck and Sudden Blade · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Tengu

On the high passes where the cedars give way to bare stone, the Tengu keeps its lonely watch. The mountain folk name it Guardian, though the word is spoken softly, for its mercy is a thing of moods. By day it is rumor: a shadow that crosses the moon, a katana's whisper, a watcher unseen. Its neck unwinds like a serpent uncoiling, carrying its red-eyed face over ridgelines and around blind corners to spy upon trespassers long before they sense the watching. When it strikes it strikes once and is already gone, its wind-borne wings stirring neither leaf nor dust. Pilgrims who keep the old courtesies—bow at the trailhead, leave rice at the shrine, speak no boast—pass unharmed. Those who fell its sacred trees or draw steel in greed learn that the mountain has a sword of its own, and that the long neck reaches everywhere the wind may go.

Run Tengu in Sixty Seconds

Tengu

Large monstrosity (yokai), neutral evil

CR 6 · 2,300 XP · GUIDELINE
AC 16 (natural armor, wind-borne) HP 123 (13d10+52) Speed 30 ft., climb 30 ft., fly 60 ft.
STR16+3
DEX19+4
CON18+4
INT13+1
WIS16+3
CHA14+2
SavesDex +7, Wis +6
SkillsAcrobatics +7, Perception +6, Stealth +7
Sensesdarkvision 120 ft., passive Perception 16
LanguagesCommon, Sylvan, understands but rarely speaks the tongues of the mountain

Wind Walker. The tengu's flight leaves no sound and stirs no dust. It has advantage on Dexterity (Stealth) checks made while airborne, and difficult terrain costs it no extra movement while flying.

Serpent Neck. Signature. The tengu's neck and body can elongate unnaturally. Its melee attacks have reach 15 ft., and as part of any melee attack it may strike from total concealment around corners or over cover, gaining advantage on the first such attack each turn. Creatures cannot benefit from cover against this attack.

Actions

Multiattack. The tengu makes two Twin Katana attacks. If it is hidden from a target when it attacks, that target is also subjected to Crow's Cry (no action).

Twin Katana. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 17 (3d8+4) slashing damage.

Talon Rake. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 13 (2d8+4) slashing damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone as the long body sweeps its legs.

Crow's Cry (Recharge 5-6). The tengu looses a piercing shriek. Each creature within 30 ft. must make a DC 15 Wisdom saving throw, taking 22 (5d8) thunder damage and being frightened until the end of its next turn on a failure, or half damage and not frightened on a success.

Bonus Actions & Reactions

Mountain Wind (Bonus Action). The tengu flies up to half its speed without provoking opportunity attacks. If it ends this movement at least 20 ft. from where it began, its next attack this turn deals an extra 9 (2d8) slashing damage.

Recoiling Strike (Reaction). When a creature the tengu can see ends its turn within 15 ft., the tengu's neck snaps out: it makes one Talon Rake against that creature, then may fly up to 15 ft. without provoking opportunity attacks.

A fan of pale, grasping wings unfurls behind a long-necked yokai, its serpentine body coiled over a mountain crag, twin katana gleaming and a blood-red sun-disc burning at its crown.

Tengu, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 14 HP 74 (scaled ×0.6) Speed 30 ft., climb 30 ft., fly 60 ft.
STR16+3
DEX19+4
CON18+4
INT13+1
WIS16+3
CHA14+2

Scout of the Pass (signature). Tengu has advantage on Perception and Stealth checks, and can take the Help action as a bonus action to grant an ally advantage on its next attack against a creature within 30 ft. of Tengu.

Actions

Beak and Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) slashing damage.

Reactions

Carry the Warning. When an ally within 30 ft. is hit by an attack, Tengu may impose disadvantage on that attack roll by screeching a wind-warning (once per round).

A smaller crow-yokai bound to the mountain's service, all eyes and feathers, that ranges ahead to mark the trespasser before the Guardian's blade ever falls.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP8d8+16 (52) To-hit+4Save DC13

Open from hiding while flying so Serpent Neck lands with advantage and the target eats Crow's Cry. If the party clusters, hold Crow's Cry until 2+ are in the 30-ft. cone. Hit-and-fly each round with Mountain Wind so melee fighters never get a full turn on it; never stand and trade.

Tier 2Levels 5-10 · NATIVE
AC16HP13d10+52 (123) To-hit+7Save DC15

This is an ambush skirmisher, not a stand-up boss—pair it with a bigger threat or run it with Karasu and a flock of minions. Open from concealment: Multiattack the spellcaster with advantage, then fly out of melee reach with Mountain Wind. Kill-priority is anyone who can pin its flight; use Recoiling Strike to punish whoever ends their turn near it, and Crow's Cry to break a clustered front line.

Tier 3Levels 11-15 · GUIDELINE
AC18HP20d10+100 (210) To-hit+9Save DC17

Field it as a lair predator alongside lesser tengu or a heavier yokai—it harasses, it does not anchor. Use the mountain: attack around cover via Serpent Neck (cover does not help), strike, and vanish on the wind each round. Focus the controller who would ground it; hold Crow's Cry for when the party bunches to push through difficult terrain.

Put Tengu on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Tengu?

Tengu is built as a CR 6 skirmisher at its native Tier 2 (levels 5-10): AC 16, 123 HP, +7 to hit, save DC 15. Scaled stat lines are provided for Tier 1 (~CR 2) and Tier 3 (~CR 11) so it slots cleanly into any of the three tiers without changing its traits or actions.

Can Tengu be a companion or ally?

As an adversary, no—it is a willful mountain yokai whose loyalty is to the peak, not to any party. But the record includes Karasu, the Lesser Wing, a bound crow-yokai scout (AC 14, 74 HP) that an honorable party who keeps the old courtesies might earn as an ally: it marks targets, screeches warnings, and ranges ahead.

Is Tengu a solo boss?

No. It is a high-mobility add-on, designed to harass alongside a flagship threat, a flock of lesser tengu, or its companion Karasu. With no legendary actions, a four-player party will out-act it if it tries to stand alone—run it as the wind that picks off stragglers, not the wall the party must break.

Tell Us How It Ran

Played Tengu at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included