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The Emperor — Mythological Miniatures STL miniature by Clay Cyanide

The Emperor

Mythological Miniatures
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community3,821 views · 48 likes

The Emperor — The Encounter

Crowned Sovereign of the Fourth Arcanum, throne and scepter made one · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is The Emperor

The fourth card of the Major Arcana shows a sovereign enthroned upon bare stone, and so he is rendered here in armor and crown. The Emperor is order made flesh: the father of structure, the keeper of law, the hand that builds walls and the will that holds them. Where the Empress sows, the Emperor governs; where others waver, he decrees. Diviners who draw him upright read ambition tempered by discipline, authority that protects, and the stubborn permanence of stone. Reversed, he warns of tyranny, of rule clung to past its season, of a crown that has fused to the skull beneath it. In war he does not charge; he commands, and around him lesser soldiers fight with the certainty of men who believe they cannot lose. His scepter stills the rash, his orb humbles the proud to their knees, and his very presence burns the fear from the hearts of those who serve. To unseat him you must first break his court, for an emperor alone is only a tired man in heavy steel.

Run The Emperor in Sixty Seconds

The Emperor

Medium humanoid (human), lawful neutral

CR 6 · 2,300 XP · GUIDELINE
AC 17 (ornate plate and shield) HP 127 (15d8+60) Speed 30 ft.
STR18+4
DEX12+1
CON18+4
INT15+2
WIS16+3
CHA20+5
SavesCon +7, Wis +6, Cha +8
SkillsHistory +5, Intimidation +8, Persuasion +8
Immfrightened
Sensespassive Perception 13
LanguagesCommon plus any two languages

Sovereign Presence. The Emperor cannot be frightened, and allies within 30 feet of him have advantage on saving throws against being frightened or charmed. While he holds his orb of dominion, this radius extends to 60 feet.

Command of Stone. The Emperor's seat of power is unyielding. Whenever a creature he can see within 30 feet makes an attack against one of his allies, he can use his reaction to bark a command, imposing disadvantage on that attack roll (see Imperial Decree).

Actions

Multiattack. The Emperor makes two attacks with his scepter-mace.

Scepter-Mace. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage, and the target must succeed on a DC 15 Constitution saving throw or be unable to take reactions until the start of its next turn.

Orb of Dominion (Recharge 5-6). The Emperor raises his orb and asserts his rule over a 20-foot radius he can see within 60 feet. Each enemy in the area must make a DC 15 Wisdom saving throw, taking 22 (5d8) radiant damage and being knelt (prone) on a failure, or half as much damage and not prone on a success.

Bonus Actions & Reactions

Imperial Decree (Reaction). When a creature within 30 feet attacks one of the Emperor's allies, he commands them to falter, imposing disadvantage on the attack roll. Alternatively, when an ally he can see is hit by an attack, he may use this reaction to grant that ally 9 (2d8) temporary hit points.

Rally the Court (Bonus Action). The Emperor commands a chosen ally within 30 feet that can hear him to make one weapon attack as a reaction.

An iron-crowned ruler stands amid a shattered throne hall, scepter-mace lowered in judgment and an orb of empire cradled at his shoulder, every line of his plate engraved with the seals of an order older than the realm.

The Emperor, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 18 HP 76 (scaled ×0.6) Speed 30 ft.
STR18+4
DEX12+1
CON18+4
INT15+2
WIS16+3
CHA20+5

Shield Wall (signature). While within 5 feet of the creature it is sworn to protect, the Crown Guard and that creature both gain a +2 bonus to AC.

Actions

Halberd. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (1d10+4 +1) slashing damage.

Reactions

Interpose. When the protected creature is hit by an attack while the Crown Guard is within 5 feet, the Guard may swap places and take the hit instead.

A silent, fully-plated sentinel who has sworn to die before the throne falls, and means it.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP8d8+16 (52) To-hit+4Save DC13

Open with Imperial Decree to blunt the party's best opener, then trade scepter blows from behind his guards. If the party clusters, fire Orb of Dominion to knock them prone and let allies close. Pair him with two or three minions and protect him as the kill-priority warlord, not as a lone duelist.

Tier 2Levels 5-10 · NATIVE
AC17HP15d8+60 (127) To-hit+7Save DC15

Open by using Rally the Court to gain an extra ally attack before the party acts, then hold his reaction for Imperial Decree on the deadliest incoming blow. Drop Orb of Dominion the moment two or more PCs bunch up, knocking them prone for the melee line to exploit. Kill-priority is the Emperor only after his court thins, so field him with a flagship lair or a second elite to soak the action economy.

Tier 3Levels 11-15 · GUIDELINE
AC19HP20d8+120 (210) To-hit+9Save DC17

Run him as the commanding mind of a larger lair: he never fights alone and never charges, instead spending every reaction shielding elites and every Orb recharge to prone the front line. When bloodied he pulls his Crown Guard tight and leans on Sovereign Presence to keep his soldiers fearless. Pair him with a bigger threat or a wave of minions; he is the conductor, not the soloist.

Put The Emperor on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is The Emperor?

Natively CR 6 (Tier 2, ~levels 5-10): AC 17, 127 HP, +7 to hit, save DC 15. Scale him down to CR 2 for Tier 1 or up to roughly CR 11 for Tier 3 using the per-tier numbers, keeping his traits and actions identical.

Can The Emperor be a companion or ally?

Yes. As a non-solo warlord he is built to be paired, and a friendly Emperor makes an excellent quest patron or battlefield commander: his Imperial Decree shields allies, Rally the Court grants bonus attacks, and Sovereign Presence keeps the party immune to fear.

Is The Emperor a boss or an add-on?

An add-on. He carries no legendary actions and only a single reaction trait, so a four-player party will out-act him solo. Field him as the commanding centerpiece of a larger force, lair, or alongside a flagship threat, and let his buffs and minions do the heavy lifting.

Tell Us How It Ran

Played The Emperor at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included