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The Hanged Man — Mythological Miniatures STL miniature by Clay Cyanide

The Hanged Man

Mythological Miniatures
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community5,851 views · 86 likes

The Hanged Man — The Encounter

The willing martyr suspended between worlds, seeing what the standing cannot · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is The Hanged Man

He gave himself willingly to the gallows-tree, and the gallows-tree would not let him die. Where lesser souls scream against the noose, the Hanged Man crossed his leg, closed his eyes, and chose to dangle between the living world and the next, paying with his stillness for sight no upright mind can hold. The thorned wreath that crowns him grew from his own patience; the skeletal hands that reach from the frame are those who tried to cut him down and were drawn up in his place. Seers seek him in dead orchards to ask the single question they would trade everything to answer, and he answers truly, which is why so few who find him return whole. He does not pursue. He does not flee. He hangs, inverted and untroubled, and waits for the world to come and be reversed. To meet his eyes is to glimpse your life from the underside.

Run The Hanged Man in Sixty Seconds

The Hanged Man

Medium undead, neutral

CR 6 · 2,300 XP · GUIDELINE
AC 15 (unnatural stillness) HP 123 (13d8+65) Speed 0 ft., fly 20 ft. (hover)
STR12+1
DEX16+3
CON20+5
INT16+3
WIS19+4
CHA17+3
SavesWis +7, Cha +6
SkillsInsight +7, Perception +7
Resistnecrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Immpoison; frightened, poisoned, prone
Sensesblindsight 30 ft., darkvision 60 ft., passive Perception 17
LanguagesCommon plus any two languages

Inverted Sight. The Hanged Man perceives the world reversed and cannot be surprised. He has advantage on saving throws against spells and other magical effects, and creatures have disadvantage on saving throws against his Revelation while he is below half his hit points.

Suspended Between Worlds. The Hanged Man hangs forever upside down and cannot be knocked prone or forcibly moved against his will. While suspended he has resistance to all damage from the first attack made against him on each of his turns, as fate refuses to let him fall.

Actions

Multiattack. The Hanged Man makes two Thorn-Lash attacks, or uses Revelation if it is available.

Thorn-Lash. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 14 (3d6+3) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or take 7 (2d6) necrotic damage as the barbed wreath drinks its vitality.

Revelation (Recharge 5-6). The Hanged Man speaks a truth no one was meant to hear. Each creature of his choice within 30 ft. must make a DC 14 Wisdom saving throw, taking 27 (6d8) psychic damage on a failed save, or half as much on a success. A creature that fails is also incapacitated until the end of its next turn as the revelation unmakes its certainties.

Bonus Actions & Reactions

Martyr's Reversal. Reaction: When a creature the Hanged Man can see within 30 ft. hits him with an attack, he turns its fortune inside out. The attacker must succeed on a DC 14 Charisma saving throw or have disadvantage on its next attack roll, and the next attack roll made against that creature before the end of its turn has advantage.

A robed figure hangs by one ankle from a thorn-choked wooden frame, his free leg crossed behind the other and his hands bound, face serene amid the writhing dead branches and skeletal grasping hands. The barbed wreath around him is no torment but a halo of surrender.

The Hanged Man, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 14 HP 74 (scaled ×0.6) Speed 0 ft., fly 20 ft. (hover)
STR12+1
DEX16+3
CON20+5
INT16+3
WIS19+4
CHA17+3

Crown of Surrender (signature). While within 10 ft. of the bound creature, allies have advantage on saving throws against being frightened, and the The Hanged Man cannot be moved from the spot it has chosen to guard.

Actions

Barbed Coil. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 11 (2d6+4) piercing damage, and the target's speed is reduced by 10 ft. until the start of its next turn.

Reactions

Take My Place. Reaction: When an ally the The Hanged Man can see within 10 ft. takes damage, it may take half that damage itself instead, hauling the harm into its barbs.

A living halo of barbed branches and grasping bony fingers, torn loose from the gallows-frame to coil protectively around whoever it has judged worthy of suspension.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC13HP8d8+16 (52) To-hit+4Save DC12

Open with Revelation to soften a clustered party, then Thorn-Lash the nearest spellcaster from his 15 ft. reach. He never moves, so make the party come to him through the thorn-choked frame. Pair him with a melee brute that drives PCs into his reach.

Tier 2Levels 5-10 · NATIVE
AC15HP13d8+65 (123) To-hit+6Save DC14

Hold Revelation for two or more bunched targets, then alternate Thorn-Lash on whoever closes. Kill-priority is whoever tries to cut him down or grapple him out of his frame; Martyr's Reversal punishes melee. Below half HP his Revelation gives foes disadvantage, so save it for that turn. Pair him with minions or a thorn-wreath lair, never alone.

Tier 3Levels 11-15 · GUIDELINE
AC18HP20d10+100 (210) To-hit+8Save DC16

Anchor a thorned-orchard lair with grasping skeletal hands as terrain hazards. Lead with Revelation each recharge, Thorn-Lash anyone within 15 ft., and lean on Martyr's Reversal to swing the action economy. He is a control/condition centerpiece, not a duelist, so pair him with a bigger melee threat to body-block while he reveals.

Put The Hanged Man on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is The Hanged Man?

Natively CR 6 (Tier 2, ~2,300 XP) as a control-focused undead seer. The stat record also provides Tier 1 (~CR 2) and Tier 3 (~CR 11) columns so you can drop him into any party by swapping only AC, HP, to-hit, and save DC. He is an add-on or set-piece, not a solo boss.

Can The Hanged Man be a companion or ally?

Yes, though he is a strange one. He never leaves his frame, so he works as a stationary oracle-ally who answers a question with Revelation-like insight, or whose Thorn-Wreath companion detaches to guard the party. Most tables use him as a fixed location the PCs return to rather than a traveling NPC.

Why is his alignment neutral and not evil?

The Hanged Man is a willing martyr suspended between worlds, not a malevolent undead. He neither hunts nor hates; he simply hangs, sees, and answers truly. The danger he poses is the weight of the truths he speaks, not cruelty, which is why he reads as a neutral mythic fixture rather than a villain.

Tell Us How It Ran

Played The Hanged Man at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included