Thot-Amon
Thot-Amon — The Encounter
Serpent-Priest of the Old Gods, who calls flame from empty air · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Thot-Amon
In the oldest scrolls he is named Thot-Amon, last hierophant of a serpent-faith that worshipped gods who ruled before men learned writing. He keeps no library, for the words of his power were whispered to him by the cobras themselves, coiled and patient in their stone urns. Pilgrims who climb his temple steps see only an old man with kind, tired eyes; those who climb back down speak of fire that needs no torch, and of shadows that hiss. It is said he traded the warmth of his own heart to the serpent-gods in exchange for a span of years no mortal should possess, and that the flames he conjures are the years of others, burning. He does not hate the living. He simply requires them, as a lamp requires oil, and the great cobras flanking his altar lean toward each new supplicant the way a flower leans toward the sun.
Run Thot-Amon in Sixty Seconds
- Hold the idols. Thot-Amon's whole kit keys off being within 30 ft. of a serpent statue or brazier — keep him centered on the dais and Coiled Wards turns every approach into a free poison bite.
- Open with control. Lead with hold monster on the biggest martial, then Conjured Flame the cluster for 10d6 — do damage and remove an actor in the first round.
- Kill-priority: the interrupter. He runs on concentration (wall of fire, hold monster). Make him choose what to keep, and he loses the room.
- When bloodied (80 HP): spend Veil of Smoke to teleport free, re-center on the idols, and lean on legendary cantrips + reactions instead of standing toe-to-toe.
- Three ways to run him: as a solo Tier-3 boss in his lit temple; as a Tier-2 caster behind the Brazier Cobra and cultists; or as a lower-tier set-piece where the idols, not the man, are the real threat.
Thot-Amon
Medium humanoid (human, wizard), neutral evil
CR 9 · 5,000 XP · GUIDELINESpellcasting. Thot-Amon is a 15th-level spellcaster (spell save DC 17, +9 to hit with spell attacks). He knows: Cantrips — fire bolt, mage hand, minor illusion, poison spray; 1st–3rd — mage armor, magic missile, scorching ray, fireball, fly; 4th–5th — wall of fire, hold monster.
Coiled Wards. Signature. While Thot-Amon is within 30 feet of a serpent statue or a living serpent, the first time each round a creature he can see casts a spell or moves within 10 feet of him, he may use his reaction to lash out (see Cobra's Strike). The temple's cobra idols are part of his power and cannot be silenced or counterspelled.
Actions
Multiattack. Thot-Amon casts one spell of 1st level or higher and makes one Serpent Staff attack, or makes two Serpent Staff attacks.
Serpent Staff. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (3d6+4) bludgeoning damage plus 9 (2d8) poison damage, and the target must succeed on a DC 17 Constitution saving throw or be poisoned until the end of its next turn.
Conjured Flame (Recharge 5–6). Thot-Amon hurls fire from his bare hands at a point he can see within 60 feet. Each creature in a 15-foot radius must make a DC 17 Dexterity saving throw, taking 35 (10d6) fire damage on a failure, or half as much on a success.
Bonus Actions & Reactions
Cobra's Strike (Reaction). Triggered by Coiled Wards. A spectral cobra rears from a nearby idol and bites the triggering creature, who must make a DC 17 Constitution saving throw, taking 13 (3d8) poison damage on a failure, or half as much on a success.
Legendary Actions (3/Round)
Cantrip. Thot-Amon casts a cantrip.
Staff Strike (Costs 2 Actions). Thot-Amon makes one Serpent Staff attack.
Veil of Smoke (Costs 2 Actions). Choking smoke pours from the braziers. Thot-Amon teleports up to 30 feet to an unoccupied space he can see and becomes lightly obscured to all creatures until the start of his next turn.
An aged, hawk-faced priest in a towering conical mitre and pleated temple robes, he stands upon a stepped dais between two great rearing cobras of carved stone, conjuring living flame from his open palms.
Thot-Amon, Bound
Companion · acts on your initiative
Bound · GUIDELINEIdol-Born (signature). While within 30 feet of a brazier or flame, the cobra has advantage on saving throws against being frightened or charmed, and its bite deals an extra 4 (1d8) fire damage (included below).
Actions
Searing Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage plus 9 (2d8) poison damage plus 4 (1d8) fire damage.
Reactions
Coil Guard. When an ally the cobra can see within 5 feet is hit by an attack, the cobra rears and imposes disadvantage on that attack roll; if the attack still hits, the cobra takes half the damage.
A man-length cobra of bronze-bright scales that wakes from a temple urn when the braziers are lit, its hood flared wide and its eyes the orange of coals.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open with Conjured Flame from across the room to scatter a clustered party, then hide behind the cobra idols. Kill-priority is your own front line — the poison staff drops squishy melee fast. Run him as a temple-guardian boss with 2–3 cultists, never alone at this tier.
Lead with scorching ray on the healer, hold the room with wall of fire across the dais steps. Coiled Wards punishes anyone who closes — let them come to you. Pair him with the Brazier Cobra and a knot of serpent cultists so the party can't simply gang the caster.
He plays solo: open with hold monster on the party's heaviest hitter, then Conjured Flame the cluster. Spend legendary Veil of Smoke to teleport off any pin and re-center on the idols, where Coiled Wards bites anyone who casts or closes. Kill-priority is whoever can interrupt his concentration — keep wall of fire up and let the cobra reactions tax their action economy.
Put Thot-Amon on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Thot-Amon?
His native sheet is built around CR 9 (Tier 3, levels 11–15) — AC 16, HP 161, save DC 17, +9 to hit. Because he carries a real solo kit (legendary spell options plus the Coiled Wards reaction), he plays up a CR or two against a four-character party. Drop to the Tier 1 or Tier 2 column for lower-level tables.
Can Thot-Amon be a companion or ally?
Not really — he's a self-serving hierophant who treats other lives as lamp-oil. The Brazier Cobra, Bound is the ally option: a bronze-scaled serpent that wakes from a temple urn, guards the priest, and can instead guard a player who lights its braziers.
Is Thot-Amon a wizard or a cleric?
Run him as a wizard — his Spellcasting trait uses Intelligence (save DC 17), and his power is whispered lore rather than divine grant. The serpent-god dressing is flavor; mechanically every spell listed is from the SRD, so any DM can field him without extra books.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
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