Clay Cyanide EncountersFree, tier-scaled 5e encounters and drop-in VTT tokens for every miniature we sculpt.1,100+ creaturesFoundry, Roll20 & OwlbearSculpting minis since 2020Always free
Home Catalog Mythological Miniatures Toyotama-Hime
Toyotama-Hime — Mythological Miniatures STL miniature by Clay Cyanide

Toyotama-Hime

Mythological Miniatures
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community14,723 views · 214 likes

Toyotama-Hime — The Encounter

Luminous Pearl Princess, dragon-daughter of the tide · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Toyotama-Hime

Daughter of the lord of the tides, Toyotama-Hime walked the dry shore in mortal seeming and gave her heart to a hunter from the land. When her hour came to bear his child, she begged him only that he not look upon her, for a sea-being must labour in her true shape. He looked. He saw the great dragon coiled and writhing in the birthing-house, and his fear undid them both. Shamed past forgiveness, she sealed the path between sea and shore behind her and returned to her father's drowned halls, leaving the babe upon the sand and her grief to swell the tides. Sailors say she rules the deep currents still, neither cruel nor kind, a sovereign who keeps faith with the sea and remembers every promise broken on her account. To meet her is to face a mother's sorrow given the weight of the ocean.

Run Toyotama-Hime in Sixty Seconds

Toyotama-Hime

Large dragon (shapechanger), neutral good

CR 11 · 7,200 XP · GUIDELINE
AC 18 (scaled hide, wreathed in living water) HP 195 (23d10+69) Speed 40 ft., swim 60 ft.
STR20+5
DEX16+3
CON17+3
INT16+3
WIS19+4
CHA20+5
SavesDex +8, Con +8, Wis +9, Cha +10
SkillsInsight +9, Perception +9, Persuasion +10
Resistcold
Sensesblindsight 30 ft., darkvision 120 ft., passive Perception 19
LanguagesCommon, Draconic, Aquan, Celestial

Amphibious. Toyotama-Hime can breathe air and water.

Shapechanger. As a bonus action, Toyotama-Hime transforms between a serene humanoid woman and her true coiling dragon form, or back. Her statistics are the same in each form. While humanoid she cannot use the Tail action; while a dragon her reach extends to 15 ft. Anything she is wearing or carrying is unaffected.

Tide-Bound (signature). The sea answers her sorrow. When Toyotama-Hime is reduced to half her hit points or fewer (bloodied), the surrounding ground floods to difficult, ankle-deep water in a 30-foot radius and she gains the Surging Tide reaction until the end of the encounter. While in that water she has advantage on Dexterity saving throws.

Actions

Multiattack. Toyotama-Hime makes two attacks: one with her Pearl Lash and one with her Tail (dragon form only) or a second Pearl Lash (humanoid form).

Pearl Lash. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 17 (3d8+4) bludgeoning damage plus 9 (2d8) cold damage, and the target must succeed on a DC 16 Strength saving throw or be pushed 10 feet and knocked prone.

Tail. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 16 (2d10+5) bludgeoning damage, and the target is grappled (escape DC 16) if it is a Medium or smaller creature.

Drowning Surge (Recharge 5-6). A wave of seawater erupts in a 30-foot cone. Each creature there makes a DC 16 Dexterity saving throw, taking 36 (8d8) cold damage and being knocked prone on a failure, or half damage and not knocked prone on a success.

Bonus Actions & Reactions

Surging Tide (reaction, while bloodied). When a creature she can see within 15 feet moves or stands up, Toyotama-Hime sends a current against it. The creature must succeed on a DC 16 Strength saving throw or take 9 (2d8) cold damage and have its speed halved until the end of its next turn.

Legendary Actions (3/Round)

Pearl Lash. Toyotama-Hime makes one Pearl Lash attack.

Tide Step. Toyotama-Hime moves up to her swim speed without provoking opportunity attacks. If she ends in water, she regains 9 (2d8) hit points.

Sorrowful Gaze (Costs 2 Actions). Toyotama-Hime fixes one creature within 30 feet. It must succeed on a DC 16 Wisdom saving throw or be charmed until the end of its next turn, unable to take reactions and moving only as she directs (never into obvious harm).

A composed sea-princess in flowing robes stands fearless before a vast coiling dragon that is, in truth, herself — antlered head, whisker-trailing maw, and a body of waves and pearl-bright scale rising from the surf.

Toyotama-Hime, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 15 HP 117 (scaled ×0.6) Speed 40 ft., swim 60 ft.
STR20+5
DEX16+3
CON17+3
INT16+3
WIS19+4
CHA20+5

Bearer of the Pearls (signature). Toyotama-Hime carries the twin tide-pearls. As a bonus action she may grant one ally within 30 feet that can see her temporary hit points equal to 9 (2d8).

Actions

Coral Spear. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) piercing damage plus 4 (1d8) cold damage.

Reactions

Ebbing Veil. When an ally within 15 feet is hit by an attack, Toyotama-Hime twists the current; the attacker rerolls the attack and must use the lower result.

A younger handmaiden of the deep, sent to the surface in her sister's place, calm-eyed and quick to shield those Toyotama-Hime would once have loved.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP50 (9d10) To-hit+4Save DC13

Open in humanoid form so the party underestimates her, then Shapechange when an ally is flanked. Lead with Pearl Lash to knock the loudest melee PC prone, then Tail-grapple the squishiest. Pair her with a couple of crab or serpent minions and let the flood arrive when she's bloodied.

Tier 2Levels 5-10 · GUIDELINE
AC16HP127 (15d10+45) To-hit+6Save DC15

Hold Drowning Surge for the first turn the party clusters, then dragon-shift and grapple the controller. Use Tide Step to stay in water and heal. Kill-priority is whoever can dispel her flood; lean on Sorrowful Gaze to pull a striker off your healer.

Tier 3Levels 11-15 · NATIVE
AC18HP195 (23d10+69) To-hit+9Save DC16

Runs solo. Open from water, Multiattack the heaviest armor, and bank Drowning Surge for a cluster. The moment she's bloodied the floor floods and Surging Tide punishes every move — so spend legendary actions on Tide Step to heal and Sorrowful Gaze to peel the party's burst dealer. Kill-priority: the PC who can remove the water (control her terrain and you remove her reaction).

Put Toyotama-Hime on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Toyotama-Hime?

Her native sheet is CR 11 (7,200 XP), a Tier 3 solo boss. As a genuine centerpiece she carries a legendary-action kit plus the bloodied Surging Tide reaction, so her numbers sit at the lower edge of the band — she plays up against a four-PC party. Scaled-down Tier 1 (~CR 2) and Tier 2 (~CR 6) versions are provided for lower tables.

Can Toyotama-Hime be a companion or ally?

Yes. If the party keeps faith with the sea or returns something owed to her, she may aid them — or send her sister Tamayori, the Sister-Tide (AC 15, 117 HP), a tide-pearl bearer who shields allies and weakens enemy attacks. Toyotama-Hime herself makes a powerful patron rather than a frontline ally.

Why is she a dragon and not a humanoid?

In the myth her true shape is a great dragon of the sea; the woman is a seeming she wears on land. The stat block reflects both — Shapechanger lets her fight in either form with the same numbers, and the Tail attack and extended reach are only available in dragon form.

Tell Us How It Ran

Played Toyotama-Hime at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

The Legend

Toyotama-Hime emerges from the oldest stories humanity ever told — legends that survived because they contained truths too dangerous to speak plainly. Clay Cyanide's interpretation strips away centuries of artistic softening to reveal the original terror and majesty that made ancient peoples build temples and offer sacrifices. The sculpt captures Toyotama-Hime at the peak of their power: every muscle tensed, every detail rendered with the kind of obsessive precision that rewards hours of close-range painting. With 14,723 views from the community, this is one of the most sought-after mythological miniatures in the catalog.

In Your Campaign

Source Mythology: Toyotama-Hime draws from ancient mythological traditions, bringing legendary power to your tabletop.

Encounter Design: Use Toyotama-Hime as a divine patron, a mythic boss encounter, or the centerpiece of a mythology-themed campaign arc. The model's dynamic pose creates immediate dramatic tension at the table.

Campaign Hooks: An ancient temple awakens. A prophecy names Toyotama-Hime as either savior or destroyer. A cult seeks to summon or bind this mythological power for mortal purposes.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included

Frequently Asked Questions

What scale is the Toyotama-Hime miniature available in?

Toyotama-Hime is available in 32mm (tabletop standard) and 75mm (display/collector scale). Both scale files are included with presupported and unsupported STL options.

Is the Toyotama-Hime STL file presupported?

Yes. Every Clay Cyanide miniature includes presupported STL files optimized for resin printing at 0.05mm layer height, plus unsupported files for custom support placement.

Can I use Toyotama-Hime in my D&D or tabletop RPG campaign?

Absolutely. Toyotama-Hime is designed for tabletop gaming at 32mm scale, fitting standard grid-based combat systems. The dynamic pose and detailed sculpt create memorable encounters and character moments.