Uzume
Uzume — The Encounter
Dread-Female-of-Heaven, whose dance coaxed the dawn from hiding · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Uzume
When the sun-spirit shut herself within the rock-cave and the world went dark, the gods despaired — until the Dread-Female-of-Heaven overturned a tub, mounted it, and danced. She bared herself to laughter, stamped and reeled, and the eight hundred myriad deities roared with mirth so loud the curious sun peered out to see what joy could thrive without her. In that instant her light was seized and the dawn restored. Uzume is the patron of revelry, mirth, and the stubborn courage that answers grief with celebration. Shrine-dancers invoke her before any working that must lure something hidden into the open. She carries the sakaki branch hung with mirror-shards, and where she steps, shadows thin and the frightened find their feet again. To bind a despairing heart in her presence is to feel it, against all reason, begin to dance.
Run Uzume in Sixty Seconds
- What she is a celestial support-dancer, not a bruiser — her job is to buff allies, deny reactions, and scatter clusters, so always field her with a frontline.
- Open with Dance of the Cave-Door to strip reactions from the enemy's best reactor (counterspeller, opportunity-attacker), then Peal of Laughter if two or more PCs are bunched.
- Kill-priority point her Sakaki Branch at the stealth/illusion PC — her hits make them shed light and lose the unseen advantage.
- When bloodied she leans defensive: Inviting Step out of melee each turn, keep Mirthful Aura over allies, and spend reactions on Bright Reproach rather than trading blows.
- Three ways to run her (1) warband buffer beside an oni; (2) shrine-lair controller amid lesser kami; (3) a benevolent quest-giver/ally the party fights alongside, not against.
Uzume
Medium celestial, chaotic good
CR 6 · 2,300 XP · GUIDELINEMirthful Aura. Allies within 20 feet of Uzume have advantage on saving throws against being charmed or frightened, and a frightened or charmed ally that starts its turn in the aura may immediately repeat the save.
Dance of the Cave-Door. Signature. Uzume's wild, joyous dance is impossible to look away from. When she takes the Dash or Disengage action she may also force one creature that can see her to make a DC 15 Wisdom save or be unable to take reactions until the start of its next turn, transfixed by her revelry.
Actions
Multiattack. Uzume makes two Sakaki Branch attacks, or makes one Sakaki Branch attack and uses Peal of Laughter (if available).
Sakaki Branch. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 4) radiant damage, and the target sheds dim light in a 5-foot radius until the end of its next turn (cannot benefit from being unseen).
Peal of Laughter (Recharge 5–6). Uzume bursts into ringing laughter. Each enemy in a 30-foot cone must make a DC 15 Charisma save. On a failure a creature takes 21 (6d6) psychic damage and falls prone with helpless mirth; on a success it takes half damage and is not knocked prone.
Bonus Actions & Reactions
Inviting Step (Bonus Action). Uzume moves up to 15 feet without provoking opportunity attacks, weaving through the dance.
Bright Reproach (Reaction). When a creature she can see within 30 feet hits an ally, Uzume sears it with a flash of dawn-light: the attacker takes 9 (2d8) radiant damage.
She stands atop an overturned tub mid-dance, sakaki branch thrust toward the sky, a stone lantern and swaying bamboo framing the moment the sun first looked out again. Every line of her silk and crown sings of irresistible, defiant joy.
Uzume, Bound
Companion · acts on your initiative
Bound · GUIDELINEMirror-Light (signature). Once per turn, when Uzume is within 30 feet of the creature it aids, it may cause that creature's next attack to deal an extra 7 (2d6) radiant damage.
Actions
Lantern Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) radiant damage.
Reactions
Rallying Gleam. When an ally within 20 feet drops to 0 hit points, Uzume may flare its lantern; that ally instead drops to 1 hit point. Recharges after a long rest.
A small lantern-spirit kindled from the stone toro at her feet, bobbing like a will-o'-wisp to light the dancer's path.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open with Peal of Laughter to scatter and prone a low-level cluster, then dance free with Inviting Step. Kill-priority is whatever is frightening your party — her aura and Bright Reproach turn the fight. Pair her with a tougher ogre or oni so she plays support, not target.
Run her as the buffer/controller in a celestial warband: stay near allies for Mirthful Aura, lead each round with Dance of the Cave-Door to lock the enemy's best reactor, and Peal of Laughter when two or more PCs bunch up. Don't melee-trade alone — keep a frontline (oni, tengu, kami) between her and the party. Concentrate Sakaki Branch on whoever relies on stealth, since her light strips it.
At high tier she anchors a shrine-court or lair full of lesser kami: she holds the back line, keeps allies un-frightenable, and floods clustered intruders with Peal of Laughter. Lead with Dance of the Cave-Door on the party's controller, then Bright Reproach every time the boss is struck. Pair her with a bigger threat (an oni warlord or storm-kami) — she is a force multiplier, not a solo.
Put Uzume on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Uzume?
Her home build is CR 6 (2,300 XP) for a 5th–10th-level party. The sheet also scales down to roughly CR 2 for tier 1 and up to roughly CR 11 for tier 3 — traits and actions stay identical, only AC, HP, to-hit, save DC, and damage move between the bands.
Can Uzume be a companion or ally?
Yes — she is a chaotic-good celestial of mirth and dawn, a natural patron or quest-ally. Run her stat block as written on the party's side, or hand players the smaller Hikari lantern-spirit as a buffing companion that boosts radiant damage and can rescue a downed ally once per rest.
Is Uzume a solo boss?
No. She has no legendary actions and only one punishing reaction, so a four-player party out-acts her quickly. She shines as a support and control piece — pair her with a bigger threat such as an oni warlord or storm-kami and let her aura, Peal of Laughter, and Dance of the Cave-Door multiply that threat's force.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
Played Uzume at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.
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