Virgo
Virgo — The Encounter
The Winged Maiden of the Harvest Star · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Virgo
Of the twelve heavenly signs, the sixth is set under the Maiden, she who gathers the harvest of souls and weighs the worth of the reaped. The grimoires name her a celestial of the threshing-floor: where she alights, the wounded are spared the final cut, and the wicked are blinded by the radiance of her judgment. She bears two emblems. The glaive is the sickle of the autumn star, with which she severs corruption from the living. The scepter, crowned with a heart, is the measure of mercy, by which she restores those whom the dark would claim. Astrologers hold that she answers prayers offered at the equinox, descending on feathered wings to shield the faithful and to sort the chaff of the battlefield. To stand within her sigil is to be counted among the spared. To stand against it is to be found wanting, and to be cut down beneath the harvest of the heavens.
Run Virgo in Sixty Seconds
- She's a guardian, not a brute her job is to keep your other monsters alive, so never run her alone, pair her with a heavier threat.
- Plant the sigil first move the Harvest Sigil over your minions on turn one, it stops the first kill on each ally per round and resists charm and fear.
- Open with the scepter, finish with the glaive blind a wounded target at range, then Multiattack the most dangerous PC up close.
- Hold Constellation's Mercy save the reaction for the round an ally would drop, it cuts the hit and teleports them clear.
- Three ways to run her: battlefield medic behind a wall of adds, a diving skirmisher with fly 60 who blinds and retreats, or an equinox set-piece on her crystal throne with Spica gleaning the fallen.
Virgo
Medium celestial, lawful good
CR 6 · 2,300 XP · GUIDELINEMagic Weapons. The maiden's weapon attacks are magical.
Harvest Sigil. Signature. The Virgo sign blazes above her in a 20-foot-radius sphere centered on her. While in this light, each ally has advantage on saving throws against being charmed or frightened, and the first time on each of its turns an ally is reduced to 0 hit points within the light, it instead drops to 1 hit point. The maiden can move the sphere up to 30 feet as part of her movement.
Innate Spellcasting. The maiden's spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components: at will: guiding bolt, lesser restoration; 1/day each: cure wounds (3rd level), daylight.
Actions
Multiattack. The maiden makes two attacks: one with her Harvest Glaive and one with her Star Scepter.
Harvest Glaive. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 4) slashing damage plus 9 (2d8) radiant damage.
Star Scepter. Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 16 (3d6 + 5) radiant damage, and if the target is below half its hit point maximum it is blinded until the end of its next turn.
Bonus Actions & Reactions
Constellation's Mercy. Reaction (recharge 5-6). When an ally the maiden can see within 30 feet takes damage, she can interpose her wings, reducing that damage by 15 (3d8 + 2) and teleporting the ally up to 10 feet to an unoccupied space she can see.
A winged maiden in star-forged half-plate descends before a throne of crystal pillars, a reaping glaive in one hand and a heart-tipped scepter in the other, the sign of the Virgin burning above her brow.
Virgo, Bound
Companion · acts on your initiative
Bound · GUIDELINEWheat-Light (signature). While within 15 feet of Virgo, the first time on each of its turns an ally regains hit points, it regains an extra 1d6 hit points.
Actions
Sickle of Stars. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) radiant damage.
Reactions
Gleaning Step. When an ally within 10 feet falls to 0 hit points, Virgo can move up to its speed toward that ally without provoking opportunity attacks and stabilize it on arrival.
A lesser star-spirit bound to the Maiden's service, Virgo drifts at her shoulder as a mote of golden light, ever ready to glean the fallen from the field.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open with the Star Scepter from range to blind a softened target, then move so the Harvest Sigil covers your front line. If foes cluster on a wounded ally, spend Constellation's Mercy to yank them clear. Kill-priority: anything threatening your weakest hero. Pair her with a heavier melee threat so she can play protector, not solo wall.
Open by planting the Harvest Sigil over your minions, then Multiattack the most dangerous striker. If the party clusters, lead with the scepter to blind, then close with the glaive. Save Constellation's Mercy for the round an ally would drop. She is a support anchor, not a boss, pair her with a bigger threat to do the heavy killing.
Field her with lair and minions: the Harvest Sigil keeps the horde standing while she snipes with the scepter and reaps with the glaive. Open on the party's healer or controller. Use Constellation's Mercy to teleport a key minion out of an AoE. She buffs and shields, so always pair her with a larger flagship threat to apply the real pressure.
Put Virgo on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Virgo?
Natively CR 6 (Tier 2), a celestial support-skirmisher built for levels 5-10. Scaled stat blocks are provided for Tier 1 (CR ~2) and Tier 3 (CR ~11) so you can drop her into any party without rebuilding her kit.
Can Virgo be a companion or ally?
Yes. As a lawful good celestial she makes a natural ally summoned at an equinox or answered prayer. Her Harvest Sigil and Constellation's Mercy keep a party standing, and her bound star-spirit Spica gleans fallen heroes back from the brink.
Is Virgo a boss monster on her own?
No. She has no legendary actions and her kit is built to support, so a four-person party will out-act her in a solo fight. Run her as an add-on to a bigger flagship threat, anchoring a line of minions rather than standing alone.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
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