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Zahhak — Mythological Miniatures STL miniature by Clay Cyanide

Zahhak

Mythological Miniatures
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community1,499 views · 33 likes

Zahhak — The Encounter

The Serpent-Shouldered Tyrant, Cursed King of the Shahnameh · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Zahhak

In the Shahnameh it is written that Zahhak was a prince seduced by a whispering fiend, who kissed his shoulders as reward for parricide. Where the devil's lips touched, two serpents sprouted, and no blade could cut them away; for every head struck off, two grew in its place. The court physicians, the devil disguised among them, decreed the only cure: each day the serpents must be fed the brains of two youths, lest they turn and devour the king himself. So Zahhak ruled a thousand years in blood, his dungeons emptied of the young, until the smith Kaveh raised his apron as a banner and the hero Fereydun rose from the people. Fereydun did not slay him, for prophecy forbade it; instead he bound the tyrant in chains beneath a mountain, where Zahhak strains against his fetters still, dreaming of the day his serpents feast again.

Run Zahhak in Sixty Seconds

Zahhak

Huge dragon, lawful evil

CR 13 · 10,000 XP · GUIDELINE
AC 18 (scaled hide) HP 207 (18d12+90) Speed 40 ft., fly 60 ft.
STR24+7
DEX12+1
CON21+5
INT16+3
WIS15+2
CHA20+5
SavesDex +6, Con +10, Wis +7, Cha +10
SkillsIntimidation +10, Perception +12
Immpoison; charmed, frightened, poisoned
Sensesblindsight 30 ft., darkvision 120 ft., passive Perception 22
LanguagesCommon, Draconic, Infernal

Three Hungering Heads. Zahhak has three serpent heads. While it has more than one head, it has advantage on saving throws against being blinded, charmed, deafened, frightened, knocked unconscious, and stunned. Whenever Zahhak takes 30 or more damage in a single turn, one of its heads dies. If all its heads die, Zahhak dies. At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. Zahhak regains 15 hit points for each head regrown in this way.

Reactive Heads. For each head Zahhak has beyond one, it gets an extra reaction that can be used only for opportunity attacks.

Pact-Cursed. Signature. A devil's bargain festers in Zahhak's flesh. The first time each turn Zahhak is reduced below half its hit points or loses a head, each creature within 10 ft. must succeed on a DC 16 Wisdom save or be frightened until the end of its next turn as the serpents shriek for brains.

Actions

Multiattack. Zahhak makes as many Serpent Bite attacks as it has heads.

Serpent Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (3d8+5) piercing damage plus 7 (2d6) poison damage.

Crushing Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10+5) slashing damage, and the target is grappled (escape DC 17) if it is Large or smaller.

Legendary Actions (3/Round)

Detect. Zahhak makes a Wisdom (Perception) check.

Tail Sweep. Zahhak swings its tail at one creature within 15 ft. The target must succeed on a DC 17 Dexterity save or take 14 (2d8+5) bludgeoning damage and be knocked prone.

Devouring Lunge (Costs 2 Actions). One head strikes at a grappled or prone creature within 10 ft. The target must make a DC 17 Dexterity save, taking 28 (5d8+5) piercing damage on a failure, or half as much on a success.

A Huge tyrant in dragon's shape, scaled and bat-winged, with three barbed serpent-necks rising from its shoulders where a man's arms once were. It rears over a shattered slab, jaws splayed, ever hungry.

Zahhak, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 16 HP 124 (scaled ×0.6) Speed 40 ft., fly 60 ft.
STR24+7
DEX12+1
CON21+5
INT16+3
WIS15+2
CHA20+5

Smith's Defiance (signature). Allies within 10 ft. of the banner-bearer have advantage on saving throws against being frightened. Once per turn, when an ally within 10 ft. is frightened, the banner-bearer can end that condition with a shout (no action).

Actions

Forge Hammer. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) bludgeoning damage, and a struck serpent head can't regrow until the end of the banner-bearer's next turn.

Reactions

Raise the Apron. When an ally within 10 ft. is hit by a Serpent Bite, the banner-bearer adds 3 to that ally's AC against the triggering attack, possibly causing it to miss.

A leather-aproned rebel hoisting the smith's banner, a rallying point against the serpent-king's terror.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP55 (10d8+10) To-hit+4Save DC13

Scale Zahhak down to a lone serpent-spawn omen, not the tyrant himself. Open by frightening the cluster, then bite the spellcaster; flee at half HP to keep the legend alive. Pair with a feeding-pit hazard so the party feels the curse without being overrun.

Tier 2Levels 5-10 · GUIDELINE
AC16HP138 (12d10+72) To-hit+6Save DC15

A young or chained Zahhak with two heads instead of three. Open against the bunched-up melee with Tail Sweep to prone, then bite the prone target with Devouring Lunge. Remind players that fire stops the heads regrowing, then watch them scramble for torches.

Tier 3Levels 11-15 · NATIVE
AC18HP207 (18d12+90) To-hit+9Save DC16

Full solo boss. Open with Multiattack on the nearest melee, spending legendary Tail Sweep to drop a target prone for next turn's Devouring Lunge. Kill-priority: anyone wielding fire, because fire is the only thing stopping heads from regrowing, so a party without it is already losing. When bloodied, Pact-Cursed frightens the front line, breaking concentration on your worst threats.

Put Zahhak on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Zahhak?

Zahhak is built as a CR 13 solo boss (10,000 XP), a genuine centerpiece for an 11th-15th level party. Its native sheet is band-dropped from Tier 3 because its action-economy kit (three reactive heads, regrowing heads, two legendary options plus a frightening reaction) lets it play up against four PCs. Scale it down to the Tier 1 or Tier 2 columns to use it as a herald or a chained, weakened tyrant.

Can Zahhak be a companion or ally?

Not Zahhak himself; he is a tyrant cursed by a devil's pact and is meant to be the enemy. The accompanying companion stat block, Kaveh's Banner-Bearer, represents the rebel rallying point from the Shahnameh and can fight alongside the party, shielding allies from fear and stopping severed serpent heads from regrowing for a round.

Why do the heads keep coming back?

The Three Hungering Heads trait mirrors the myth: cut one off and two grow in its place. A head dies when Zahhak takes 30+ damage in a turn, but at the end of its turn it regrows two heads per head lost unless it took fire damage that round. Fire is the only reliable way to stop the regrowth, so a smart party brings torches, flaming weapons, or fire spells.

Tell Us How It Ran

Played Zahhak at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included