EST. CR 10Bai Suzhen
Large monstrosity
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AUGUST 2026 RELEASE
Fifteen miniatures. Celestial beasts, mythic sovereigns, and the Divas of the Sun.
THE AUGUST COLLECTION
Original 5e-style homebrew v0.2. Challenge ratings are estimates; these encounters have not been playtested. Mounted sculpts use one combined creature stat block.
15 miniatures
EST. CR 10Large monstrosity
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EST. CR 12Huge celestial
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EST. CR 16Huge fiend
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EST. CR 8Large undead
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EST. CR 14Huge elemental
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EST. CR 18Gargantuan celestial (rider and mount)
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EST. CR 6Large celestial (rider and mount)
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EST. CR 9Huge monstrosity
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EST. CR 15Huge elemental
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EST. CR 6Large celestial (rider and mount)
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EST. CR 7Large celestial (rider and mount)
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EST. CR 7Large celestial (rider and mount)
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EST. CR 5Large celestial (rider and mount)
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EST. CR 11Huge celestial
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EST. CR 13Huge undead
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CIRCLE OF PHENEX / AUGUST 2026
Huge celestial
The living bridge refuses to move until the buried shrine beneath its shell has been cleansed.
Read the stat block ↓Original 5e-style homebrew v0.2 — estimated CR; not playtested. The stats below are original game material created for this release.
CIRCLE OF PHENEX / AUGUST 2026
Huge celestial
Original 5e-style homebrew v0.2 — estimated CR; not playtestedSpeed 20 ft., swim 40 ft.
Immovable Shell. The tortoise has advantage on checks and saving throws made to resist being knocked prone or moved against its will.
Amphibious. The tortoise can breathe air and water.
Multiattack. The tortoise makes one Bite and one Tail Sweep.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) piercing damage.
Tail Sweep. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage. The target must succeed on a DC 19 Strength saving throw or fall prone.
Winter Tide (Recharge 5–6). Each other creature in a 30-foot cone makes a DC 18 Constitution saving throw, taking 45 (10d8) cold damage on a failure or half on a success. On a failure, its speed is reduced by 10 feet until the end of its next turn.
Sheltering Shell. When a creature within 10 feet takes damage, the tortoise can reduce that damage by 15.
On its turn, a creature has one action and can use one listed bonus action. Multiattack is one action; it does not also grant a recharge action. A creature has one reaction, regained at the start of its turn. For Recharge 5–6, roll a d6 at the start of each of its turns after use; the ability returns on a 5 or 6. A creature cannot use reactions or legendary actions while incapacitated.