EST. CR 10Bai Suzhen
Large monstrosity
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AUGUST 2026 RELEASE
Fifteen miniatures. Celestial beasts, mythic sovereigns, and the Divas of the Sun.
THE AUGUST COLLECTION
Original 5e-style homebrew v0.2. Challenge ratings are estimates; these encounters have not been playtested. Mounted sculpts use one combined creature stat block.
15 miniatures
EST. CR 10Large monstrosity
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EST. CR 12Huge celestial
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EST. CR 16Huge fiend
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EST. CR 8Large undead
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EST. CR 14Huge elemental
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EST. CR 18Gargantuan celestial (rider and mount)
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EST. CR 6Large celestial (rider and mount)
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EST. CR 9Huge monstrosity
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EST. CR 15Huge elemental
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EST. CR 6Large celestial (rider and mount)
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EST. CR 7Large celestial (rider and mount)
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EST. CR 7Large celestial (rider and mount)
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EST. CR 5Large celestial (rider and mount)
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EST. CR 11Huge celestial
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EST. CR 13Huge undead
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CIRCLE OF PHENEX / AUGUST 2026
Huge monstrosity
The village lantern procession must cross the beast’s rooftop hunting ground.
Read the stat block ↓Original 5e-style homebrew v0.2 — estimated CR; not playtested. The stats below are original game material created for this release.
CIRCLE OF PHENEX / AUGUST 2026
Huge monstrosity
Original 5e-style homebrew v0.2 — estimated CR; not playtestedSpeed 50 ft., climb 20 ft.
Thunder Startle. After taking thunder damage, Nian cannot take reactions until the start of its next turn.
Multiattack. Nian makes one Bite and two Claw attacks.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (2d12 + 6) piercing damage.
Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
Festival Roar (Recharge 5–6). Each creature of Nian’s choice within 30 feet that can hear it makes a DC 16 Wisdom saving throw or is frightened until the end of its next turn. A creature that succeeds is immune to this roar for 24 hours.
Bounding Pounce. Nian jumps up to 20 feet without using movement. If it lands within 5 feet of a creature, that creature must succeed on a DC 17 Strength saving throw or fall prone. This jump can provoke opportunity attacks.
On its turn, a creature has one action and can use one listed bonus action. Multiattack is one action; it does not also grant a recharge action. A creature has one reaction, regained at the start of its turn. For Recharge 5–6, roll a d6 at the start of each of its turns after use; the ability returns on a 5 or 6. A creature cannot use reactions or legendary actions while incapacitated.