EST. CR 10Bai Suzhen
Large monstrosity
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AUGUST 2026 RELEASE
Fifteen miniatures. Celestial beasts, mythic sovereigns, and the Divas of the Sun.
THE AUGUST COLLECTION
Original 5e-style homebrew v0.2. Challenge ratings are estimates; these encounters have not been playtested. Mounted sculpts use one combined creature stat block.
15 miniatures
EST. CR 10Large monstrosity
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EST. CR 12Huge celestial
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EST. CR 16Huge fiend
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EST. CR 8Large undead
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EST. CR 14Huge elemental
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EST. CR 18Gargantuan celestial (rider and mount)
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EST. CR 6Large celestial (rider and mount)
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EST. CR 9Huge monstrosity
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EST. CR 15Huge elemental
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EST. CR 6Large celestial (rider and mount)
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EST. CR 7Large celestial (rider and mount)
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EST. CR 7Large celestial (rider and mount)
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EST. CR 5Large celestial (rider and mount)
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EST. CR 11Huge celestial
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EST. CR 13Huge undead
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CIRCLE OF PHENEX / AUGUST 2026
Huge undead
Unspoken names gather into a haunted effigy; restoring the memorial register lets the restless spirits depart.
Read the stat block ↓Original 5e-style homebrew v0.2 — estimated CR; not playtested. The stats below are original game material created for this release.
CIRCLE OF PHENEX / AUGUST 2026
Huge undead
Original 5e-style homebrew v0.2 — estimated CR; not playtestedSpeed 30 ft., fly 30 ft. (hover)
Many-Handed Vigil. This creature cannot be surprised while conscious.
Multiattack. The effigy makes three Mourning Palm attacks.
Mourning Palm. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 15 (3d6 + 5) necrotic damage.
Thousand-Handed Lament (Recharge 5–6). Up to three creatures within 60 feet make a DC 19 Wisdom saving throw. On a failure, a creature takes 27 (6d8) psychic damage and is restrained by spectral hands for up to 1 minute. On a success, it takes half damage and is not restrained. A restrained creature repeats the save at the end of each of its turns, ending the effect on a success. The restraint also ends if the effigy dies.
Release the Grieving. The effigy ends the restraint on one creature affected by its Lament and regains 15 hit points.
Interposing Hands. When hit by an attack it can see, before damage is applied, the effigy adds 3 to its AC against that attack, potentially causing it to miss.
On its turn, a creature has one action and can use one listed bonus action. Multiattack is one action; it does not also grant a recharge action. A creature has one reaction, regained at the start of its turn. For Recharge 5–6, roll a d6 at the start of each of its turns after use; the ability returns on a 5 or 6. A creature cannot use reactions or legendary actions while incapacitated.