EST. CR 10Bai Suzhen
Large monstrosity
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AUGUST 2026 RELEASE
Fifteen miniatures. Celestial beasts, mythic sovereigns, and the Divas of the Sun.
THE AUGUST COLLECTION
Original 5e-style homebrew v0.2. Challenge ratings are estimates; these encounters have not been playtested. Mounted sculpts use one combined creature stat block.
15 miniatures
EST. CR 10Large monstrosity
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EST. CR 12Huge celestial
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EST. CR 16Huge fiend
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EST. CR 8Large undead
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EST. CR 14Huge elemental
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EST. CR 18Gargantuan celestial (rider and mount)
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EST. CR 6Large celestial (rider and mount)
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EST. CR 9Huge monstrosity
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EST. CR 15Huge elemental
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EST. CR 6Large celestial (rider and mount)
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EST. CR 7Large celestial (rider and mount)
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EST. CR 7Large celestial (rider and mount)
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EST. CR 5Large celestial (rider and mount)
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EST. CR 11Huge celestial
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EST. CR 13Huge undead
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CIRCLE OF PHENEX / AUGUST 2026
Large undead
Gravekeepers hear claws above the tomb doors; Daolaogui carries the key to a sealed ancestor chamber.
Read the stat block ↓Original 5e-style homebrew v0.2 — estimated CR; not playtested. The stats below are original game material created for this release.
CIRCLE OF PHENEX / AUGUST 2026
Large undead
Original 5e-style homebrew v0.2 — estimated CR; not playtestedSpeed 40 ft., climb 30 ft.
Grave Climber. Daolaogui climbs difficult surfaces, including ceilings, without making an ability check.
Multiattack. Daolaogui makes two Grave Talon attacks.
Grave Talon. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 7 (2d6) necrotic damage.
Corpse Arrow (Recharge 5–6). One creature Daolaogui can see within 90 feet makes a DC 16 Constitution saving throw. It takes 35 (10d6) poison damage on a failure, or half on a success. On a failure, it is poisoned until the end of its next turn.
Skitter into Shadow. Daolaogui takes the Hide action while in dim light or darkness.
Grave Recoil. After a creature misses Daolaogui with a melee attack, Daolaogui moves up to 15 feet without provoking opportunity attacks from that creature.
On its turn, a creature has one action and can use one listed bonus action. Multiattack is one action; it does not also grant a recharge action. A creature has one reaction, regained at the start of its turn. For Recharge 5–6, roll a d6 at the start of each of its turns after use; the ability returns on a 5 or 6. A creature cannot use reactions or legendary actions while incapacitated.