EST. CR 10Bai Suzhen
Large monstrosity
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AUGUST 2026 RELEASE
Fifteen miniatures. Celestial beasts, mythic sovereigns, and the Divas of the Sun.
THE AUGUST COLLECTION
Original 5e-style homebrew v0.2. Challenge ratings are estimates; these encounters have not been playtested. Mounted sculpts use one combined creature stat block.
15 miniatures
EST. CR 10Large monstrosity
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EST. CR 12Huge celestial
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EST. CR 16Huge fiend
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EST. CR 8Large undead
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EST. CR 14Huge elemental
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EST. CR 18Gargantuan celestial (rider and mount)
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EST. CR 6Large celestial (rider and mount)
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EST. CR 9Huge monstrosity
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EST. CR 15Huge elemental
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EST. CR 6Large celestial (rider and mount)
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EST. CR 7Large celestial (rider and mount)
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EST. CR 7Large celestial (rider and mount)
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EST. CR 5Large celestial (rider and mount)
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EST. CR 11Huge celestial
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EST. CR 13Huge undead
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CIRCLE OF PHENEX / AUGUST 2026
Huge celestial
A celestial guardian stalks the caravan carrying a counterfeit royal seal.
Read the stat block ↓Original 5e-style homebrew v0.2 — estimated CR; not playtested. The stats below are original game material created for this release.
CIRCLE OF PHENEX / AUGUST 2026
Huge celestial
Original 5e-style homebrew v0.2 — estimated CR; not playtestedSpeed 60 ft., climb 30 ft.
Sure-Footed. The tiger has advantage on saving throws to avoid falling prone.
Multiattack. The tiger makes one Bite and two Claw attacks.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (2d12 + 7) piercing damage.
Claw. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
West Wind Leap (Recharge 5–6). The tiger leaps to an unoccupied space it can see within 40 feet without provoking opportunity attacks. Each creature within 10 feet of its destination makes a DC 18 Dexterity saving throw, taking 27 (6d8) slashing damage on a failure or half on a success.
White Flash. When an attack from a creature the tiger can see misses it, the tiger moves up to 20 feet without provoking opportunity attacks.
On its turn, a creature has one action and can use one listed bonus action. Multiattack is one action; it does not also grant a recharge action. A creature has one reaction, regained at the start of its turn. For Recharge 5–6, roll a d6 at the start of each of its turns after use; the ability returns on a 5 or 6. A creature cannot use reactions or legendary actions while incapacitated.