EST. CR 10Bai Suzhen
Large monstrosity
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AUGUST 2026 RELEASE
Fifteen miniatures. Celestial beasts, mythic sovereigns, and the Divas of the Sun.
THE AUGUST COLLECTION
Original 5e-style homebrew v0.2. Challenge ratings are estimates; these encounters have not been playtested. Mounted sculpts use one combined creature stat block.
15 miniatures
EST. CR 10Large monstrosity
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EST. CR 12Huge celestial
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EST. CR 16Huge fiend
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EST. CR 8Large undead
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EST. CR 14Huge elemental
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EST. CR 18Gargantuan celestial (rider and mount)
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EST. CR 6Large celestial (rider and mount)
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EST. CR 9Huge monstrosity
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EST. CR 15Huge elemental
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EST. CR 6Large celestial (rider and mount)
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EST. CR 7Large celestial (rider and mount)
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EST. CR 7Large celestial (rider and mount)
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EST. CR 5Large celestial (rider and mount)
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EST. CR 11Huge celestial
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EST. CR 13Huge undead
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CIRCLE OF PHENEX / AUGUST 2026
Large celestial (rider and mount)
The halberd bearer bars a shrine road until a stolen standard is returned.
Read the stat block ↓Original 5e-style homebrew v0.2 — estimated CR; not playtested. The stats below are original game material created for this release.
CIRCLE OF PHENEX / AUGUST 2026
Large celestial (rider and mount)
Original 5e-style homebrew v0.2 — estimated CR; not playtestedSpeed 50 ft., climb 20 ft.
Rider and Mount. The rider and celestial cat are one creature with one initiative, space, hit point pool and set of actions. The mount grants no additional turn; they cannot be separately targeted or dismounted in this encounter.
Multiattack. The rider makes two Solar Halberd attacks.
Solar Halberd. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) slashing damage plus 3 (1d6) radiant damage.
Sunwheel (Recharge 5–6). Each other creature within 10 feet makes a DC 16 Dexterity saving throw, taking 22 (4d10) slashing damage on a failure or half on a success.
Hold the Line. When a creature enters the rider’s 10-foot reach, she makes one Solar Halberd attack against it. On a hit, its speed is reduced by 10 feet until the end of that turn.
On its turn, a creature has one action and can use one listed bonus action. Multiattack is one action; it does not also grant a recharge action. A creature has one reaction, regained at the start of its turn. For Recharge 5–6, roll a d6 at the start of each of its turns after use; the ability returns on a 5 or 6. A creature cannot use reactions or legendary actions while incapacitated.